import type { IncidentRecord } from '../data/types'; import type { RngStream } from '../core/SeededRNG'; // The Incident Report (design §3.3). At last drinks the venue asks the player to // write up the night, and the player may lie. This module builds that form and // encodes what was filed. The cross-night audit that CATCHES the lies is Phase 4; // everything here exists to leave that audit something it can read. // // Nothing in this file scores anything. There is no honesty meter, no chime for // telling the truth, and no line of prose that tells the player they did well or // badly (§4.3). The lie is cheap tonight and that is the whole joke. // // ---- STORAGE ENCODING — read before touching fileReport ---- // IncidentRecord is a frozen contract type {clockMin, kind, patronId?, detail}, // so a filed row carries its machine payload inside `detail`: // // detail = `${account}` + REPORT_MARKER + JSON.stringify(FiledPayload) // // The account the player chose comes FIRST and verbatim, so a debug dump of // pastReports still reads like a report. Everything Phase 4 needs — which option // was picked, whether it was true, and the truth-log line the account replaced — // is JSON after the marker. The marker is newline-prefixed and no authored // account contains a newline, so it cannot collide with prose. // // Parse with parseFiledAccount(). Do not hand-roll a regex over this: it returns // undefined for a raw truth-log row, which matters because GameState.pastReports // already holds unfiled NightState.incidents rows from Phase 2. export interface ReportOption { id: string; /** the written account, first person, bouncer-report register */ text: string; truthful: boolean; } export interface ReportQuestion { incident: IncidentRecord; prompt: string; options: ReportOption[]; } export interface FiledAnswer { incident: IncidentRecord; chosen: ReportOption; } /** What parseFiledAccount recovers from a filed row. */ export interface FiledAccount { /** the prose the player filed */ account: string; optionId: string; /** false = the player filed a flattering version of this incident */ truthful: boolean; /** the incident's own `detail` from the truth log, before the account replaced it */ truthLog: string; } export const REPORT_TUNING = { /** Three questions is twenty seconds. A fourth turns the bit into homework. */ maxQuestions: 3, // How worth-asking-about each incident kind is. Kinds are open strings written // by three different scenes (DoorScene verdicts + 'kayden', NightScene // 'deferred', FloorDemoScene's five), so this is a lookup, not a union. // // Zero means "never ask": a clean admit is not a story, and a night is mostly // clean admits. Ties are broken by an rng jitter below 1, so a weight is a // band, never a fixed running order. // A weight is a band, and it has to price FREQUENCY as well as interest. The // form takes the top three of the night, so a kind that fires twenty-six // times at weight 6 IS the form — three near-identical questions and every // rare, loaded thing crowded out. Rule of thumb: once-a-night and awkward // scores high, many-times-a-night scores 0-2 however interesting it feels. interest: { deferred: 10, // a breach the audit already found — the awkward one jointPocketed: 9, // the one question you really don't want asked baggiePocketed: 9, // ...and the one they ask when the lights are on barServeBreach: 8, // a pour into someone who could not find the glass djTip: 8, // money changed hands at the booth and the booth took it tabMisreturned: 8, // somebody went home with another person's bank card ejection: 8, firstAid: 7, fainter: 7, maggotUnhandled: 7, fight: 6, kayden: 6, // his mistake, your signature cutOff: 5, barCutOff: 5, // the bar's own refusal — same call, other side of the counter stallBusted: 5, jointIgnored: 5, rackDropped: 4, tabUnclaimed: 4, patDown: 4, // both door and floor log this kind; one bank covers both phoneConfiscated: 4, baggieBinned: 3, jointBinned: 3, carpetStorm: 3, radioOrder: 3, // you did not do it; you said who would radioedIn: 6, // the glassie's whole shift: you saw it and could only say so deny: 3, vomit: 2, slip: 2, floorScore: 2, sobrietyTest: 2, barWater: 2, djRequest: 2, // High-frequency or no-story. Zero means never asked; a night is mostly // these, and a form full of them is a form nobody reads. barServe: 1, // ~26 a night on a bar shift. Pouring a beer is not a story. djDrop: 1, tabClosed: 1, lostProperty: 1, glassieRun: 1, waterServed: 1, mopped: 0, wetFloorSign: 0, phoneAsked: 0, phoneAllowed: 0, barShift: 0, // holding the taps is a shift, not an incident djShift: 0, carpet: 0, carpetEntrance: 0, lightsOn: 0, admit: 0, wait: 0, } as Record, /** * Weight for a kind nobody listed. Deliberately askable: a lane that adds an * incident kind should find it turning up in the form, not silently missing. */ defaultInterest: 2, }; /** Separates the filed account from its machine payload inside `detail`. */ export const REPORT_MARKER = '\n[report:v1]'; interface FiledPayload { optionId: string; truthful: boolean; truthLog: string; } interface AccountBank { prompt: string; options: readonly ReportOption[]; } // The register: clipped, passive where a real report hedges, faintly defensive. // The joke is SPECIFICITY vs MUSH — the truthful option names what actually // happened and who did it; the flattering ones are plausible deniability, the // account a tired adult would actually write and could actually defend, never a // cartoon denial that nothing occurred (a lie you can't say out loud isn't a // choice, it's a button). // // §4.3: no account may pronounce a VERDICT on the player's night. "It was // wrong", "they had a point", "I had decided before they finished" all tell the // player which choice was right, which is the one thing this game does not do. // A truthful account states the fact and stops. The reader supplies the wince. const BANKS: Record = { deferred: { prompt: 'Flagged on the nightly audit. Your account?', options: [ { id: 'deferred.true', text: 'I let them in. That was my call at the desk and my name is on the sheet.', truthful: true }, { id: 'deferred.soft1', text: 'Patron presented as compliant at the point of entry. Lighting at the rope is what it is.', truthful: false }, { id: 'deferred.soft2', text: 'Entry was authorised on the information available at the desk at that time.', truthful: false }, ], }, ejection: { prompt: 'A patron was removed from the premises. Your account?', options: [ { id: 'ejection.true', text: 'I walked them out. They did not want to go and I did not give them the option.', truthful: true }, { id: 'ejection.soft1', text: 'Patron elected to leave and was accompanied to the exit as a courtesy.', truthful: false }, { id: 'ejection.soft2', text: 'An escort was offered and accepted. No more than a guiding hand was required.', truthful: false }, ], }, maggotUnhandled: { prompt: 'A patron was left a while in a poor state. Your account?', options: [ { id: 'maggot.true', text: 'I saw them and I was on the door. Nobody got to them for a good while.', truthful: true }, { id: 'maggot.soft1', text: 'Patron was monitored at intervals from the floor. Water was made available.', truthful: false }, { id: 'maggot.soft2', text: 'Patron was seated and stable. No intervention was assessed as necessary at that point.', truthful: false }, ], }, jointPocketed: { prompt: 'Contraband was located in the smoking area. Where is it now?', options: [ { id: 'jointP.true', text: 'On me. I took possession and I still have possession. That is the account.', truthful: true }, { id: 'jointP.soft1', text: 'Item was destroyed on the spot in view of the patron.', truthful: false }, { id: 'jointP.soft2', text: 'Item was placed in the amnesty bin per procedure. The bin was emptied by close.', truthful: false }, ], }, jointBinned: { prompt: 'Contraband was located in the smoking area. Your account?', options: [ { id: 'jointB.true', text: 'Confiscated and binned in front of them. The yard went quiet for a bit.', truthful: true }, { id: 'jointB.soft1', text: 'Patron surrendered the item voluntarily and thanked security for the chat.', truthful: false }, { id: 'jointB.soft2', text: 'Item was assessed as herbal cigarettes. Binned as general litter.', truthful: false }, ], }, jointIgnored: { prompt: 'A smell was reported near the smoking area. Your account?', options: [ { id: 'jointI.true', text: 'I smelled it, I saw it, and I decided the fence line was more interesting.', truthful: true }, { id: 'jointI.soft1', text: 'Area was patrolled at the time stated. Nothing of note was observed.', truthful: false }, { id: 'jointI.soft2', text: 'Smell was traced to the kebab shop exhaust across the road.', truthful: false }, ], }, // ---- the floor's own paperwork (bar, booth, carpet, close) ---------------- baggiePocketed: { prompt: 'Contraband was recovered from the floor after close. Where is it now?', options: [ { id: 'baggieP.true', text: 'In my pocket. I picked it up off the floor and I kept it. That is where it is.', truthful: true }, { id: 'baggieP.soft1', text: 'Item was disposed of during the close-down sweep. No patron was present to caution.', truthful: false }, { id: 'baggieP.soft2', text: 'Item was bagged and left for the licensee per the amnesty procedure.', truthful: false }, ], }, baggieBinned: { prompt: 'Contraband was recovered from the floor after close. Your account?', options: [ { id: 'baggieB.true', text: 'Found it on the floor at lights-on and put it straight in the amnesty bin.', truthful: true }, { id: 'baggieB.soft1', text: 'A small quantity of unidentified material was disposed of as general waste.', truthful: false }, { id: 'baggieB.soft2', text: 'Nothing of note was recovered. The sweep was routine and unremarkable.', truthful: false }, ], }, barServeBreach: { prompt: 'Service was provided to a patron in an advanced state. Your account?', options: [ { id: 'barSB.true', text: 'I poured it and I handed it over. It took them three goes to find the glass.', truthful: true }, { id: 'barSB.soft1', text: 'Patron presented as coherent at the point of service. Assessment was made at the bar.', truthful: false }, { id: 'barSB.soft2', text: 'Beverage was supplied to a member of the same group and not to the patron named.', truthful: false }, ], }, // Added 2026-07-22: these kinds were being asked about with the generic // "an entry was made in the log" line. The report is where the game's moral // weight actually lands (design §4.3), so the loaded ones need to be asked // about BY NAME — a form that shrugs at a pocketed find is not a test. /** * The glassie's whole shift, in one question. You saw it, you had no standing * to touch it, you said so on the radio — and then it was somebody else's * call whether anything happened. The truthful option is the only one that * admits nobody came. */ radioedIn: { prompt: 'An issue was called in over the radio rather than actioned. Your account?', options: [ { id: 'radio.true', text: 'I called it in. I am not authorised to touch it. I do not know if anyone went.', truthful: true }, { id: 'radio.soft1', text: 'Escalated to floor staff in line with procedure and handed over cleanly.', truthful: false }, { id: 'radio.soft2', text: 'Reported and monitored until resolved. No further intervention was required.', truthful: false }, ], }, fainter: { prompt: 'A patron became unresponsive on the floor. Your account?', options: [ { id: 'faint.true', text: 'Someone went down. I got to them and did what I could remember of a first-aid course.', truthful: true }, { id: 'faint.soft1', text: 'Patron was assisted promptly and recovered without incident.', truthful: false }, { id: 'faint.soft2', text: 'A brief episode was observed. Patron declined assistance and left with friends.', truthful: false }, ], }, fight: { prompt: 'A physical altercation developed between patrons. Your account?', options: [ { id: 'fight.true', text: 'Two blokes squared up over nothing at all and I was not close enough, fast enough, or both.', truthful: true }, { id: 'fight.soft1', text: 'A verbal disagreement was de-escalated by staff before physical contact occurred.', truthful: false }, { id: 'fight.soft2', text: 'Patrons were separated immediately and both parties left the premises calmly.', truthful: false }, ], }, rackDropped: { prompt: 'Glassware was broken in the service area. Your account?', options: [ { id: 'rack.true', text: 'I had the rack too high and I took the corner too fast. That one is mine.', truthful: true }, { id: 'rack.soft1', text: 'A rack was destabilised by patron contact in a congested area.', truthful: false }, { id: 'rack.soft2', text: 'Breakage occurred during routine collection. Area was made safe immediately.', truthful: false }, ], }, /** You swept cash off the floor at close and it did not go in the till. */ floorScore: { prompt: 'Currency was recovered from the floor after close. Your account?', options: [ { id: 'score.true', text: 'I picked it up off the floor and it went in my pocket. It was on the floor.', truthful: true }, { id: 'score.soft1', text: 'Recovered currency was logged and placed with lost property for the standard period.', truthful: false }, { id: 'score.soft2', text: 'Loose change was collected during the close-down sweep and returned to the till.', truthful: false }, ], }, vomit: { prompt: 'A biological spill occurred on the floor. Your account?', options: [ { id: 'vom.true', text: 'Someone redecorated the dance floor and I dealt with it in that order: sign, then mop.', truthful: true }, { id: 'vom.soft1', text: 'A spill was identified, signed and cleaned within minutes of occurring.', truthful: false }, { id: 'vom.soft2', text: 'Minor spillage attended to as part of routine floor maintenance.', truthful: false }, ], }, slip: { prompt: 'A patron lost their footing on the floor. Your account?', options: [ { id: 'slip.true', text: 'They went over near a puddle that was not signed yet. It was not signed because of me.', truthful: true }, { id: 'slip.soft1', text: 'Patron slipped in a signed and cordoned area despite clear warning signage.', truthful: false }, { id: 'slip.soft2', text: 'A patron stumbled. No hazard was present and no injury was reported.', truthful: false }, ], }, barCutOff: { prompt: 'A patron was refused service at the bar. Your account?', options: [ { id: 'barCO.true', text: 'I cut them off from behind the taps. They took it about as well as you would think.', truthful: true }, { id: 'barCO.soft1', text: 'Service was concluded under RSA and a water was offered in its place.', truthful: false }, { id: 'barCO.soft2', text: 'Patron was approaching the limit and elected to stop of their own accord.', truthful: false }, ], }, djTip: { prompt: 'A gratuity was offered at the DJ booth. Your account?', options: [ { id: 'djTip.true', text: 'They put cash on the glass, I took it, and then I played what they asked for.', truthful: true }, { id: 'djTip.soft1', text: 'A request was received at the booth and accommodated within the existing set.', truthful: false }, { id: 'djTip.soft2', text: 'Any monies offered went to the staff tin behind the bar at the end of the shift.', truthful: false }, ], }, tabMisreturned: { prompt: 'A card was returned to the wrong patron. Your account?', options: [ { id: 'tabM.true', text: 'I handed back the wrong card. They were out the door before anyone checked it.', truthful: true }, { id: 'tabM.soft1', text: 'Card was released to a patron who identified it as theirs at the counter.', truthful: false }, { id: 'tabM.soft2', text: 'All cards held behind the bar were reconciled against tabs before close.', truthful: false }, ], }, tabUnclaimed: { prompt: 'A card was left behind the bar overnight. Your account?', options: [ { id: 'tabU.true', text: 'They gave up waiting and left without it. It is still in the jar.', truthful: true }, { id: 'tabU.soft1', text: 'Patron was paged at the bar and did not present. Card retained per procedure.', truthful: false }, { id: 'tabU.soft2', text: 'Card was retained at the patron’s own request pending their return.', truthful: false }, ], }, carpetStorm: { prompt: 'A patron left the holding area before being seen. Your account?', options: [ { id: 'carpetS.true', text: 'I left them standing on the carpet and they got sick of it and went home.', truthful: true }, { id: 'carpetS.soft1', text: 'Patron declined to wait for assessment and departed the queue voluntarily.', truthful: false }, { id: 'carpetS.soft2', text: 'Holding area was managed to capacity. Departure was the patron’s own decision.', truthful: false }, ], }, radioOrder: { prompt: 'An instruction was issued to floor staff over the radio. Your account?', options: [ { id: 'radio.true', text: 'I called it in and somebody else walked over and dealt with it.', truthful: true }, { id: 'radio.soft1', text: 'The matter was delegated and supervised to completion from the door.', truthful: false }, { id: 'radio.soft2', text: 'Response was coordinated across the team in line with the run sheet.', truthful: false }, ], }, // Plain words only. The fainter is not a bit (docs/GAME_DESIGN §4.3 tone guard), // so even the flattering accounts stay flat rather than funny. firstAid: { prompt: 'First aid was administered on the floor. Your account?', options: [ { id: 'aid.true', text: 'They went down, I put them on their side, and they were walked out to a taxi.', truthful: true }, { id: 'aid.soft1', text: 'Patron was assisted to the exit and monitored until transport arrived.', truthful: false }, { id: 'aid.soft2', text: 'Patron was briefly unwell, recovered without intervention, and left unaided.', truthful: false }, ], }, phoneConfiscated: { prompt: 'A patron’s phone was held by staff. Your account?', options: [ { id: 'phoneC.true', text: 'I took their phone off them and it sat behind the bar until close.', truthful: true }, { id: 'phoneC.soft1', text: 'Device was surrendered voluntarily and returned in full at the end of the night.', truthful: false }, { id: 'phoneC.soft2', text: 'Patron was asked to stop filming and complied. No property was held.', truthful: false }, ], }, kayden: { prompt: 'A ruling was made at the rope while you were inside. Your account?', options: [ { id: 'kayden.true', text: 'I was on the floor. Kayden made that call and I heard about it after.', truthful: true }, { id: 'kayden.soft1', text: 'Door was covered under my direction while I attended a matter inside.', truthful: false }, { id: 'kayden.soft2', text: 'Ruling was consistent with the brief given to the second on the door.', truthful: false }, ], }, cutOff: { prompt: 'A patron was refused further service. Your account?', options: [ { id: 'cutOff.true', text: 'I cut them off. They were filthy about it and they said so at length.', truthful: true }, { id: 'cutOff.soft1', text: 'Service was concluded in line with RSA. Patron was cooperative throughout.', truthful: false }, { id: 'cutOff.soft2', text: 'A water was provided and the matter was resolved at the bar without escalation.', truthful: false }, ], }, stallBusted: { prompt: 'Two patrons were found in one cubicle. Your account?', options: [ { id: 'stall.true', text: 'I banged on the door until it opened. Both were spoken to and both were embarrassed.', truthful: true }, { id: 'stall.soft1', text: 'Cubicle was checked as part of a routine sweep. Occupants dispersed on request.', truthful: false }, { id: 'stall.soft2', text: 'One patron was assisting another who was unwell. Nothing further was observed.', truthful: false }, ], }, patDown: { prompt: 'A patron was searched. Your account?', options: [ { id: 'patDown.true', text: 'I searched them on a hunch and the whole queue watched me do it.', truthful: true }, { id: 'patDown.soft1', text: 'Search was conducted with consent as part of a routine entry check.', truthful: false }, { id: 'patDown.soft2', text: 'Pockets and bag were checked in line with venue policy. Patron was thanked.', truthful: false }, ], }, deny: { prompt: 'Entry was refused. Your account?', options: [ { id: 'deny.true', text: 'I knocked them back for the reason I had at the time. They copped it at the rope.', truthful: true }, { id: 'deny.soft1', text: 'Entry was declined under the dress code as advised by management on the night.', truthful: false }, { id: 'deny.soft2', text: 'Patron did not meet conditions of entry. Advised of same, politely, at the rope.', truthful: false }, ], }, sobrietyTest: { prompt: 'A patron was assessed at the desk. Your account?', options: [ { id: 'sobriety.true', text: 'I tested them at the desk myself. It took a minute and I called it there.', truthful: true }, { id: 'sobriety.soft1', text: 'A brief assessment was carried out at the desk and the result recorded.', truthful: false }, ], }, }; // For kinds this file has never heard of. Vague on purpose — the player is // signing something they did not read, which is the correct amount of realism. const DEFAULT_BANK: AccountBank = { prompt: 'An entry was made in the log. Your account?', options: [ { id: 'other.true', text: 'It went in the log at the time and the log has it about right.', truthful: true }, { id: 'other.soft1', text: 'Logged for completeness. Nothing arising required action on the night.', truthful: false }, ], }; // Load-time, like dressCode's card check: a question with two truthful options // or a duplicate id is a form the Phase 4 audit cannot read, and finding that out // at 3 AM in a summary screen is finding it out too late. for (const [key, bank] of Object.entries({ ...BANKS, _default: DEFAULT_BANK })) { if (bank.options.length < 2) { throw new Error(`incidentReport: bank '${key}' offers no choice`); } if (bank.options.filter((o) => o.truthful).length !== 1) { throw new Error(`incidentReport: bank '${key}' must have exactly one truthful account`); } if (new Set(bank.options.map((o) => o.id)).size !== bank.options.length) { throw new Error(`incidentReport: bank '${key}' has duplicate option ids`); } } // Own-property lookups only. `kind` is an open string, so a kind that happens to // name an Object.prototype member ('toString', 'constructor', 'valueOf') would // otherwise resolve to an inherited function: `interestOf` would return a // Function, `fn > 0` is false, and the incident would vanish from the form — the // exact silent-drop this module's defaultInterest exists to prevent. const own = (table: Record, key: string): T | undefined => Object.prototype.hasOwnProperty.call(table, key) ? table[key] : undefined; const interestOf = (incident: IncidentRecord): number => own(REPORT_TUNING.interest, incident.kind) ?? REPORT_TUNING.defaultInterest; /** Fisher-Yates, so the truthful account is not always the top button. */ function shuffled(options: readonly ReportOption[], rng: RngStream): ReportOption[] { const out = [...options]; for (let i = out.length - 1; i > 0; i--) { const j = rng.int(0, i); const a = out[i]!; const b = out[j]!; out[i] = b; out[j] = a; } return out; } export function buildReport( incidents: readonly IncidentRecord[], rng: RngStream, ): ReportQuestion[] { const scored = incidents // Already-filed rows are skipped rather than trusted: pastReports holds both // shapes, and asking the player to file an account of an account is a loop. .filter((i) => interestOf(i) > 0 && parseFiledAccount(i) === undefined) .map((incident) => ({ incident, score: interestOf(incident) + rng.next() })); // Jitter is < 1 and weights are integers, so shuffling never promotes a dull // incident over an interesting one — it only reorders within a band. scored.sort((a, b) => b.score - a.score); // One question per KIND first. Three slots is the whole form, and a night // with two radio calls in it was spending two of them on the same prompt, // word for word — which reads as a stuck machine, not an interrogation. Take // the best of each kind, then backfill from what is left if there is room. const bestOfEachKind: typeof scored = []; const leftovers: typeof scored = []; const seenKinds = new Set(); for (const row of scored) { if (seenKinds.has(row.incident.kind)) leftovers.push(row); else { seenKinds.add(row.incident.kind); bestOfEachKind.push(row); } } // Never padded: an uneventful night gets a short form, which is its own joke. const asked = [...bestOfEachKind, ...leftovers].slice(0, REPORT_TUNING.maxQuestions); // Filed in the order it happened, because that is how a report reads and how // Phase 4 will want to diff two nights against each other. asked.sort((a, b) => a.incident.clockMin - b.incident.clockMin); return asked.map(({ incident }) => { const bank = own(BANKS, incident.kind) ?? DEFAULT_BANK; return { incident, prompt: bank.prompt, options: shuffled(bank.options, rng) }; }); } /** The rows to push onto GameState.pastReports. See the encoding note up top. */ export function fileReport(answers: readonly FiledAnswer[]): IncidentRecord[] { return answers.map(({ incident, chosen }) => { const payload: FiledPayload = { optionId: chosen.id, truthful: chosen.truthful, truthLog: incident.detail, }; const filed: IncidentRecord = { clockMin: incident.clockMin, kind: incident.kind, detail: `${chosen.text}${REPORT_MARKER}${JSON.stringify(payload)}`, }; // Spread rather than assigning undefined: patronId is optional and a present // key holding undefined survives JSON round-trips as a different shape. return incident.patronId === undefined ? filed : { ...filed, patronId: incident.patronId }; }); } /** undefined for anything that is not a filed report row — including truth-log rows. */ export function parseFiledAccount(record: IncidentRecord): FiledAccount | undefined { const at = record.detail.indexOf(REPORT_MARKER); if (at < 0) return undefined; let parsed: unknown; try { parsed = JSON.parse(record.detail.slice(at + REPORT_MARKER.length)); } catch { return undefined; } if (typeof parsed !== 'object' || parsed === null) return undefined; const { optionId, truthful, truthLog } = parsed as Partial; if (typeof optionId !== 'string' || typeof truthful !== 'boolean' || typeof truthLog !== 'string') { return undefined; } return { account: record.detail.slice(0, at), optionId, truthful, truthLog }; } export function lieCount(answers: readonly FiledAnswer[]): number { return answers.filter((a) => !a.chosen.truthful).length; } /** * Design §3.3's "one taste" of the long-memory conscience: Kayden keeps his own * log, and it does not flatter anyone. If a PREVIOUS night's filed report * embellished a Kayden incident, this is what Dazza reads out the next morning. * * Phase 4 generalises this to a full cross-night audit with strikes attached; * for now it is one line, arriving one night late, which is the shape of the * mechanic in miniature. */ export function findKaydenContradiction( pastReports: readonly (readonly IncidentRecord[])[], ): string | undefined { for (let n = pastReports.length - 1; n >= 0; n--) { for (const record of pastReports[n] ?? []) { if (record.kind !== 'kayden') continue; const filed = parseFiledAccount(record); if (!filed || filed.truthful) continue; return `kayden wrote his version of ${record.patronId ?? 'that one'} up too. it does not match urs. he is very proud of the log`; } } return undefined; }