# NOT TONIGHT โ€” Character, Scenario & Interaction Backlog *The idea shelf. Everything here obeys ยง4.3: choices cost something real, the game never grades them, and the humane option is never secretly optimal. Status: โœ… implemented ยท ๐Ÿ”œ next nibbles ยท ๐Ÿ’ก backlog.* ## Interactions & mini-systems - โœ… **The joint bust** (smoking yard). E on a smoker who smells herbal โ†’ three verbs, none of them clean: **BIN IT** (by the book โ€” write-up in the truth log, smoker's night dampened), **POCKET IT** (the game's first corruption verb โ€” nothing happens now; maybe a Dazza sting later; and it sits in the incident log waiting for the report form, where your account of it can be a lie the audit remembers), **DIDN'T SEE IT** (the yard relaxes, vibe drifts upโ€ฆ and it's still on the record as ignored). 'joint' is real contraband, so it also turns up in pat-downs at the rope. - โœ… **The glassie run** (the glassie role's fantasy, previewed as a floor task). A wire rack of glasses appears at the bar's east end; carry it the length of the venue to the kitchen dishwasher. Crowd bumps and sharp turns build WOBBLE; wobble breaks glasses one smash at a time. Deliver what survives for vibe. Racks keep coming. The door is unattended while you do it โ€” Kayden is thrilled. - โœ… **ID passback detection** (2026-07-20): the same card twice in one night โ€” the name on the guest-list clipboard you already checked; second appearance of an identical card = passback. Needs a "cards seen tonight" memory at the desk. - โœ… **Regular step-up lines** (2026-07-20) keyed off timesDeniedBefore ("back again. new moustache. no hard feelings"). - โœ… **Smoking-door slip-in** (2026-07-20) (FLOOR2 ยง2's second noStamp source). - โœ… **The 1:30 lockout** (2026-07-20) (deeply Queensland): after 1:30 AM, admissions are ILLEGAL. The queue still forms; Dazza still wants bodies; every post-lockout admit is a guaranteed strike risk vs a rioting line. A whole late-game phase in one law. - โœ… **Vomit protocol** (2026-07-20): someone redecorates the dance floor โ†’ deploy the wet floor sign (we own the prop) โ†’ slips if you dawdle; the glassie mop loop. - โœ… **Phone confiscation** (2026-07-20): someone filming on the dance floor โ€” the influencer's revenge arc. - โœ… **Water station duty** (2026-07-20) (RSA): press a cup on a `loose` patron; done right it de-escalates the ripen timer. The humane tool that costs time. - โœ… **First aid** (2026-07-20): a fainter. Recovery position via a QTE that is deliberately NOT funny; the room hushes; the night resumes changed. - โœ… **Kebab run** (2026-07-20): Dazza demands a kebab mid-slam. The shop is right there. The queue can see you. The whole game in one errand. ## Characters (door archetypes & scripted people) - โœ… **The off-duty cop** (2026-07-20) โ€” flashes a badge at the rope. Real cop (deny freely, he respects it; admit and he quietly reports the venue's breaches โ€” a walking inspector) or a $30 costume badge (the tells: hat, confidence, wrong lanyard). The ID game's scariest bluff. - โœ… **The celebrity incognito** (2026-07-20) โ€” cap + sunnies (two live rule breaches!). Deny: nothing happens, ever, and Dazza never finds out who. Admit: vibe rocket OR pap swarm outside (aggro storm). You cannot know which. - โœ… **The twins** (2026-07-20) โ€” two people, one face, different names. Not a fake: genuinely twins. Everything about the photo check is suddenly on trial. - โœ… **The sovereign citizen** (2026-07-20) โ€” "I don't recognise your dress code as having authority over my person." Aggro engine in a polo. His ID is a laminated business card. - โœ… **The delivery rider** (2026-07-20) โ€” insists the DJ ordered food. The DJ did not order food. OR DID HE. (The booth lamp flickers hungrily.) - โœ… **The promoter** (2026-07-20) โ€” arrives with a roll of wristbands and 'his' guest list that doesn't match yours. Two clipboards enter, one leaves. - โœ… **The noise-complaint neighbour** (2026-07-20) โ€” pyjamas, at the rope, at 1 AM, not trying to get in: trying to get it turned DOWN. The only patron who wants less club. Handle him badly and the inspector hears about it. - โœ… **The hen's party, lost** (2026-07-20) โ€” seven matching sashes, wrong venue, right energy. Admitting them is a vibe grenade with a random timer. - โœ… **The ex-doorman** (2026-07-20) โ€” watches you work a patron, then tells you what you missed (a live tutorial character; his tips are right ~80% of the time, which is the joke). ## Systems worth a whole phase - โœ… **Venue 4 / ROOM boss week** (2026-07-21, first cut): fourth rung on the ladder (promotes from Elevate). No Dazza rule chronology โ€” the board IS the law and re-randomises every 15 in-game minutes (3 rules per window, seeded, with a toast on the turn); every rope line renders as bracketed lip-read guesses (`[FIST? LIST?]`) because the techno ate the dialogue. 60 licensed, 1.2 arrival scale, inspector working, crowd of heads and VIP-claimers. - โœ… **The DJ shift** (2026-07-20, first cut): E at the booth hands you the decks while the resident steps out. B pulls the bass (the room leans in); SPACE drops, judged against the LIVE bar line (clean/late/clang โ€” early and late are the same offence); requests arrive at the booth glass with per-request odds ("got any dnb", nan's song, the DUN DUN one) and three answers that all cost something. A build held too long runs out of stairs. Movement locks while you hold them; the floor and the door keep happening without you. - โœ… **Bartender shift** (2026-07-21, first cut): E at the till hands you the taps (movement locks; the floor keeps happening). Orders arrive as choices โ€” the order line degrades with the patron's stage (the spelling IS the sobriety test) โ€” SERVE / WATER / CUT OFF all legal, all priced. Serving messy/maggot is the RSA breach: the vibe pays up front, and 35% of the time somebody with a lanyard saw it (ONE deferred write-up per night, deduped by reason).