# NOT TONIGHT — instructions for Claude sessions in this repo Papers, Please-style bouncer sim. Browser game: Phaser 3 + TypeScript (strict) + Vite + Vitest. You are probably an **Opus 4.8 lane executor** — this repo is built by parallel "lanes" coordinated through files, reviewed by Fable. ## Before writing any code 1. Read `LANEHANDOVER.md` — find the latest REVIEW block and any block for your lane. Review instructions override lane files. 2. Read your lane file in `lanes/` (John/Fable will tell you which lane you are; if not stated, ask — do not guess). 3. Skim `docs/GAME_DESIGN.md`, `docs/BUILD_PLAN.md`, and read `docs/CONTRACTS.md` fully. Contracts are law. ## Hard rules - Work ONLY on your lane branch (`lane/`), only in your owned directories (BUILD_PLAN.md §2) + your tests + LANEHANDOVER.md. **Never merge or push main.** - Parallel lanes on one machine: use a git worktree (`git worktree add ../not-tonight- lane/`), don't switch branches in a shared checkout. - Don't modify `docs/CONTRACTS.md`, `src/core/`, or `src/data/types.ts` after Phase 0 — file a CONTRACT CHANGE REQUEST in the handover instead, stub locally with `// TODO(contract):`, keep working. - No `Math.random()` — SeededRNG streams only. No cross-lane scene imports. Game logic in pure tested functions (`src/rules/`, per-lane logic modules); scenes stay thin. - End EVERY session: `npm run lint && npm run build && npm test` clean, append a SESSION block to `LANEHANDOVER.md` (template in that file), commit, push your branch. An unpushed session didn't happen. - Remote is Gitea: `ssh://git@100.71.119.27:222/monster/not-tonight.git`. ## Tone guard The game is Aussie hospitality satire — affectionate, funny, with a moral undertow (design doc §4.3). If content you're writing reads as mean-spirited rather than absurd, soften toward absurd.