diff --git a/tests/sim/floorShift.ts b/tests/sim/floorShift.ts index e44c769..714efff 100644 --- a/tests/sim/floorShift.ts +++ b/tests/sim/floorShift.ts @@ -5,6 +5,13 @@ // // Why this exists: eleven floor systems shipped in one day and the only bot // nights we had were doorgirl nights. An untested economy is a guess. +// +// WHAT THIS DOES NOT MODEL, so nobody reads a green suite as wider cover than +// it is: the floor's escalation layer (maggot ripening -> radio pressure -> +// deferred heat), fights, hazards, the glassie run and the DJ booth. The +// 2026-07-22 review found a real bug in exactly that seam — watering someone +// from behind the bar left them ticking as an unhandled maggot — and this +// harness would not have caught it. Extend here when that layer needs bands. import { EventBus } from '../../src/core/EventBus'; import { GameClock, DEFAULT_CLOCK } from '../../src/core/GameClock';