# NOT TONIGHT

*A hospitality power trip.* Papers, Please meets a Saturday night in Fortitude
Valley: you're the head of security at a volatile, pretentious nightclub. Protect
the Vibe. Watch the queue Aggro. Don't let the Liquor Licensing Inspector catch
you slipping.

Browser game — Phaser 3 · TypeScript · Vite. Pixel art, synthesized techno,
one very loud DENIED stamp.

## Docs
- [Game design](docs/GAME_DESIGN.md) — what the game is
- [Build plan](docs/BUILD_PLAN.md) — architecture, phases, milestones
- [Contracts](docs/CONTRACTS.md) — shared types & events (law)
- [Fleet asset notes](docs/ASSETS.md) — what existing network assets the art pass can reuse
- [Lane handover log](LANEHANDOVER.md) — build coordination
- Lane instructions: [scaffold](lanes/LANE0_SCAFFOLD.md) · [door](lanes/LANE_DOOR.md) · [floor](lanes/LANE_FLOOR.md) · [juice](lanes/LANE_JUICE.md)

## Dev (once Phase 0 lands)
```sh
npm install
npm run dev    # parade / demo scenes
npm test
```
