# NOT TONIGHT — Character, Scenario & Interaction Backlog

*The idea shelf. Everything here obeys §4.3: choices cost something real, the
game never grades them, and the humane option is never secretly optimal.
Status: ✅ implemented · 🔜 next nibbles · 💡 backlog.*

## Interactions & mini-systems

- ✅ **The joint bust** (smoking yard). E on a smoker who smells herbal → three
  verbs, none of them clean: **BIN IT** (by the book — write-up in the truth
  log, smoker's night dampened), **POCKET IT** (the game's first corruption
  verb — nothing happens now; maybe a Dazza sting later; and it sits in the
  incident log waiting for the report form, where your account of it can be a
  lie the audit remembers), **DIDN'T SEE IT** (the yard relaxes, vibe drifts
  up… and it's still on the record as ignored). 'joint' is real contraband, so
  it also turns up in pat-downs at the rope.
- ✅ **The glassie run** (the glassie role's fantasy, previewed as a floor
  task). A wire rack of glasses appears at the bar's east end; carry it the
  length of the venue to the kitchen dishwasher. Crowd bumps and sharp turns
  build WOBBLE; wobble breaks glasses one smash at a time. Deliver what
  survives for vibe. Racks keep coming. The door is unattended while you do it
  — Kayden is thrilled.
- 🔜 **ID passback detection**: the same card twice in one night — the name on
  the guest-list clipboard you already checked; second appearance of an
  identical card = passback. Needs a "cards seen tonight" memory at the desk.
- 🔜 **Regular step-up lines** keyed off timesDeniedBefore ("back again. new
  moustache. no hard feelings").
- 🔜 **Smoking-door slip-in** (FLOOR2 §2's second noStamp source).
- 💡 **The 1:30 lockout** (deeply Queensland): after 1:30 AM, admissions are
  ILLEGAL. The queue still forms; Dazza still wants bodies; every post-lockout
  admit is a guaranteed strike risk vs a rioting line. A whole late-game phase
  in one law.
- 💡 **Vomit protocol**: someone redecorates the dance floor → deploy the wet
  floor sign (we own the prop) → slips if you dawdle; the glassie mop loop.
- 💡 **Phone confiscation**: someone filming on the dance floor — the
  influencer's revenge arc.
- 💡 **Water station duty** (RSA): press a cup on a `loose` patron; done right
  it de-escalates the ripen timer. The humane tool that costs time.
- 💡 **First aid**: a fainter. Recovery position via a QTE that is deliberately
  NOT funny; the room hushes; the night resumes changed.
- 💡 **Kebab run**: Dazza demands a kebab mid-slam. The shop is right there.
  The queue can see you. The whole game in one errand.

## Characters (door archetypes & scripted people)

- 💡 **The off-duty cop** — flashes a badge at the rope. Real cop (deny freely,
  he respects it; admit and he quietly reports the venue's breaches — a
  walking inspector) or a $30 costume badge (the tells: hat, confidence,
  wrong lanyard). The ID game's scariest bluff.
- 💡 **The celebrity incognito** — cap + sunnies (two live rule breaches!).
  Deny: nothing happens, ever, and Dazza never finds out who. Admit: vibe
  rocket OR pap swarm outside (aggro storm). You cannot know which.
- 💡 **The twins** — two people, one face, different names. Not a fake:
  genuinely twins. Everything about the photo check is suddenly on trial.
- 💡 **The sovereign citizen** — "I don't recognise your dress code as having
  authority over my person." Aggro engine in a polo. His ID is a laminated
  business card.
- 💡 **The delivery rider** — insists the DJ ordered food. The DJ did not
  order food. OR DID HE. (The booth lamp flickers hungrily.)
- 💡 **The promoter** — arrives with a roll of wristbands and 'his' guest list
  that doesn't match yours. Two clipboards enter, one leaves.
- 💡 **The noise-complaint neighbour** — pyjamas, at the rope, at 1 AM, not
  trying to get in: trying to get it turned DOWN. The only patron who wants
  less club. Handle him badly and the inspector hears about it.
- 💡 **The hen's party, lost** — seven matching sashes, wrong venue, right
  energy. Admitting them is a vibe grenade with a random timer.
- 💡 **The ex-doorman** — watches you work a patron, then tells you what you
  missed (a live tutorial character; his tips are right ~80% of the time,
  which is the joke).

## Systems worth a whole phase

- 💡 **Venue 4 / ROOM boss week** (design §6): dress code re-randomises every
  15 in-game minutes; dialogue rendered as lip-read guesses under the loudest
  mix arc.
- 💡 **The DJ shift** (role ladder): the booth is built, the engine's mix is
  already externally scriptable — requests at the booth, energy management.
- 💡 **Bartender shift**: the bar geometry and RSA scoring already exist;
  pour-and-cut-off from the other side of the counter.
