nomeansnoquest/tests/playthrough.jsonl
m3ultra 2650c8b024 v1.1 — full MODELBEAST painting pass + jazzcore soundtrack
All six rooms are now flux_local matte paintings quantized by the engine (basement, gig, alley, office, Roskilde, field), with rooms reduced to invisible sim ops: walkability, depth, water, the footlight chases, and the NO MEANS NO! spray painted OVER the brick painting. The office desk gets a real walk-behind from the priority bands. Soundtrack: tools/gen_music.py synthesizes five loop-safe mood overrides (music/*.wav) in the band's own meters — 7/4 walking bass for the basement, the 9/8 riff floored for gig and Roskilde, chromatic noir for the alley, puck-rock bounce for the office, a 5/4 drone for the field. Fixed the office east-door lane (crates pinched the exit trigger) and removed the alley's unreachable north exit. Playthrough: 60/60, won, byte-identical twice, one intentional death.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 21:18:00 +10:00

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# NOMEANSNO QUEST canonical win path (with one fatal mouth-off in Poland).
{"cmd":"set_seed","seed":1979}
{"cmd":"new_game"}
# basement: raid the Castle box for tape
{"cmd":"parse","text":"open the castle box"}
{"cmd":"tick","n":400}
# up the stairs to the D.O.A. gig
{"cmd":"walk_to","x":316,"y":150}
{"cmd":"parse","text":"look at the stage"}
{"cmd":"tick","n":200}
{"cmd":"parse","text":"pick up the flyer"}
{"cmd":"tick","n":400}
# out back to the alley, read the wall
{"cmd":"walk_to","x":160,"y":188}
{"cmd":"parse","text":"look at the graffiti"}
{"cmd":"tick","n":200}
# home to the basement, record the demo
{"cmd":"walk_to","x":4,"y":150}
{"cmd":"parse","text":"use blank tape on portastudio"}
{"cmd":"tick","n":600}
{"cmd":"query"}
# the van ride south to San Francisco
{"cmd":"walk_to","x":160,"y":188}
{"cmd":"parse","text":"talk to jello"}
{"cmd":"tick","n":500}
{"cmd":"choose","n":1}
{"cmd":"choose","n":1}
# east to Europe, eventually Roskilde
{"cmd":"walk_to","x":319,"y":154}
{"cmd":"parse","text":"talk to the stage manager"}
{"cmd":"tick","n":500}
{"cmd":"choose","n":1}
{"cmd":"choose","n":1}
{"cmd":"parse","text":"use the rig"}
{"cmd":"tick","n":600}
{"cmd":"query"}
# east again: Poland, 1997
{"cmd":"walk_to","x":316,"y":150}
# first: the fatal option (checkpoint mercy demo)
{"cmd":"parse","text":"talk to the mobster"}
{"cmd":"tick","n":500}
{"cmd":"choose","n":2}
{"cmd":"tick","n":100}
# rewound to room entry; now do it properly
{"cmd":"parse","text":"talk to the mobster"}
{"cmd":"tick","n":500}
{"cmd":"choose","n":1}
{"cmd":"choose","n":1}
{"cmd":"choose","n":1}
{"cmd":"parse","text":"use tour money on mobster"}
{"cmd":"tick","n":400}
{"cmd":"parse","text":"open the van"}
{"cmd":"tick","n":300}
{"cmd":"query"}