nomeansnoquest/pics
m3ultra 2650c8b024 v1.1 — full MODELBEAST painting pass + jazzcore soundtrack
All six rooms are now flux_local matte paintings quantized by the engine (basement, gig, alley, office, Roskilde, field), with rooms reduced to invisible sim ops: walkability, depth, water, the footlight chases, and the NO MEANS NO! spray painted OVER the brick painting. The office desk gets a real walk-behind from the priority bands. Soundtrack: tools/gen_music.py synthesizes five loop-safe mood overrides (music/*.wav) in the band's own meters — 7/4 walking bass for the basement, the 9/8 riff floored for gig and Roskilde, chromatic noir for the alley, puck-rock bounce for the office, a 5/4 drone for the field. Fixed the office east-door lane (crates pinched the exit trigger) and removed the alley's unreachable north exit. Playthrough: 60/60, won, byte-identical twice, one intentional death.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 21:18:00 +10:00
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alley.png v1.1 — full MODELBEAST painting pass + jazzcore soundtrack 2026-07-26 21:18:00 +10:00
basement.png v1.1 — full MODELBEAST painting pass + jazzcore soundtrack 2026-07-26 21:18:00 +10:00
field.png v1.1 — full MODELBEAST painting pass + jazzcore soundtrack 2026-07-26 21:18:00 +10:00
gig.png v1.1 — full MODELBEAST painting pass + jazzcore soundtrack 2026-07-26 21:18:00 +10:00
office.png v1.1 — full MODELBEAST painting pass + jazzcore soundtrack 2026-07-26 21:18:00 +10:00
roskilde.png NOMEANSNO QUEST v1.0 — the first MRPCI game 2026-07-26 20:49:05 +10:00