The docker-cp deploy wrote morpquest into forum-nginx's writable layer; when the container was recreated (July 5) the files vanished and the site fell through to the forum SPA fallback. Every other game there is a host bind-mount, which survives recreation — morpquest now is too: forum/docker-compose.yml: /home/humanjing/morpquest -> .../html/morpquest:ro deploy.sh now just rsyncs into that live mount (instant, no recreate). Also fixed the .wav MIME: forum nginx.conf now maps audio/wav (the chiptunes were serving as application/octet-stream). Both changes survive container recreation (bind-mounted conf + compose volume). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
44 lines
2.1 KiB
Bash
Executable File
44 lines
2.1 KiB
Bash
Executable File
#!/usr/bin/env bash
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# =====================================================================
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# MORPQUEST — Production Deploy (next door to Beyond Morp)
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# =====================================================================
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# Usage: bash deploy.sh [path-to-MRPGI]
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#
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# 1. Builds the wasm bundle with this game baked in (MRPGI/web/build.sh)
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# 2. rsyncs web/dist/ into the host bind-mount /home/humanjing/morpquest
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#
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# The game is served at https://partly.party/morpquest/ from a *host
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# bind-mount* (forum-nginx: /home/humanjing/morpquest -> .../html/morpquest,
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# added to forum/docker-compose.yml alongside beyondmorp/roguelike/etc.).
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# Because it's a live bind-mount, an rsync is instantly live — no docker cp,
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# no reload, no container recreate. (The earlier docker-cp approach wrote to
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# the container's writable layer and vanished when forum-nginx was recreated;
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# a bind-mount is the durable pattern every other game here uses.)
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#
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# One-time infra already in place on the VPS (humanjing@100.71.119.27):
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# * forum/docker-compose.yml nginx volumes:
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# - /home/humanjing/morpquest:/usr/share/nginx/html/morpquest:ro
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# * forum/nginx/nginx.conf http{} after `include mime.types`:
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# types { audio/wav wav; } # so the chiptunes serve as audio/wav
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# Both survive container recreation (compose + bind-mounted conf).
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# =====================================================================
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set -euo pipefail
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MRPGI="${1:-$HOME/Documents/MRPGI}"
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GAME="$(cd "$(dirname "$0")" && pwd)"
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VPS="humanjing@100.71.119.27"
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REMOTE_DIR="/home/humanjing/morpquest"
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# rustup's toolchain has the wasm target; homebrew's rust does not.
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RUSTUP_BIN="$HOME/.rustup/toolchains/stable-aarch64-apple-darwin/bin"
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[ -d "$RUSTUP_BIN" ] && export PATH="$RUSTUP_BIN:$PATH"
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echo "==> building wasm bundle ($GAME baked in)"
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sh "$MRPGI/web/build.sh" "$GAME"
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echo "==> rsync web/dist -> $VPS:$REMOTE_DIR (live bind-mount)"
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ssh "$VPS" "mkdir -p $REMOTE_DIR"
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rsync -az --delete "$MRPGI/web/dist/" "$VPS:$REMOTE_DIR/"
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echo "==> deployed live at https://partly.party/morpquest/ — the queue has been waiting since sunrise."
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