{ "strokes": [ { "Image": { "name": "bg_roof", "x": 80, "y": 84, "meaning": "None" } }, { "Rect": { "x": 0, "y": 0, "w": 160, "h": 100, "color": 0, "meaning": "Wall" } }, { "Rect": { "x": 0, "y": 100, "w": 160, "h": 68, "color": 8, "meaning": "Floor" } }, { "Rect": { "x": 0, "y": 155, "w": 160, "h": 13, "color": 0, "meaning": "Wall" } }, { "Image": { "name": "bg_roof", "x": 80, "y": 84, "meaning": "None" } } ], "spawn": [30, 130], "exits": [null, null, null, 5], "music": 1, "objects": [ { "name": "door outline", "sprite": "none", "x": 24, "y": 148, "look": "Below, behind the shop, the yard wall catches the light wrong.", "synonyms": "outline absence seam wall below", "sets_flag": "seen-door-outline", "use_text": "From this exact angle the light gives it up: a painted-over door beside the STAFF door. A door outline. Like someone erased it and hoped. The 'front door' is theatre. That kitchen door is logistics." }, { "name": "view", "sprite": "none", "x": 80, "y": 115, "look": "From up here the car park looks calm in the way a trap looks calm. The queue looks like choreography. Everything looks smaller. Your problems look the same size.", "synonyms": "carpark queue edge parapet" }, { "name": "skylight", "sprite": "none", "x": 108, "y": 120, "look": "Through the skylight: crates, dust, one bare bulb. The mythical back room, from above, looking like an ordinary room. Myths usually do.", "synonyms": "window glass", "use_text": "Painted shut since federation. The back room keeps its front door policy even for its ceiling." }, { "name": "roof", "sprite": "none", "x": 120, "y": 140, "look": "Tar, gravel, one air-conditioning unit humming the note between B and complaint. Above: sky. Below: retail.", "synonyms": "gravel tar aircon unit around" } ] }