# MORPQUEST: Record Store Day A Sierra-AGI-style graphical adventure for the [MRPGI engine](https://monsterrobot.games/engine/manual.html), adapted from the **Beyond Morp** text adventure. Fourteen EGA screens, one day, five words, one white label. > Record Store Day. You're meant to be doing a quick cat-food run; Uncle's list > is in the glovebox, and the cat can smell weakness. Something is wrong at the > shop today. Morp itself can feel it. ![all fourteen rooms](art/render_contact.png) ## Play it From the MRPGI repo: ```sh cargo run -p mrpgi --release -- --game /path/to/morpquest # the GUI mrpgi-headless --game /path/to/morpquest # JSONL repl mrpgi-headless --serve 127.0.0.1:7777 --game /path/to/morpquest # HTTP + frame.png ``` Arrows (or click) walk. Verbs: `look take use talk drop inventory help`, plus `climb wipe play pay post give fix …` — the parser is generous. The BeckyWall will not move for you. Documents move it. There is a true ending; the walls of the toilet know the shape of it. ## What's here - `game.json`, `rooms/room0..13.json` — the whole game: art stamps, walkability, objects, flags, dialogue. Hand-authored, engine-validated, fully winnable (see `tools/playtest.jsonl` — the scripted golden path — and `tools/gatetest.jsonl` — proof the locks lock). - `sprites/` — 14 backgrounds + 6 NPCs generated with nano banana (`google/gemini-3.1-flash-image` via OpenRouter), squeezed to the engine's 160×168 double-wide-pixel frame and EGA-quantized by the engine on load; tiny item sprites are hand-placed pixels (`tools/gen_items.py`). - `tools/gen_art.py` + `tools/art_manifest.py` — the whole art pipeline, re-runnable (deletes nothing, regenerates only what's missing; `-f` forces). - `art/raw/` — original generations, kept for archaeology. - `DESIGN.md` — the map, the flag chains, the voice rules. ## Provenance Story, puzzles, characters, and most of the best lines are adapted from the Beyond Morp design corpus (RSD storyline). The tone bible rule that matters: Morp is not cruel; Morp is accurate.