#!/usr/bin/env python3 """8-bit chiptune generator -> music/{calm,eerie,tense,jolly,spooky}.wav Pure stdlib (wave/math/struct), deterministic, loop-clean (whole bars, note envelopes close before the bar line). The engine plays these per room mood at low volume; anything missing falls back to the built-in synth. """ import math, os, struct, wave SR = 22050 OUT = os.path.join(os.path.dirname(os.path.dirname(os.path.abspath(__file__))), 'music') os.makedirs(OUT, exist_ok=True) def note(name): """'c4' -> Hz ('-' = rest -> 0).""" if name in ('-', ''): return 0.0 names = {'c': 0, 'cs': 1, 'd': 2, 'ds': 3, 'e': 4, 'f': 5, 'fs': 6, 'g': 7, 'gs': 8, 'a': 9, 'as': 10, 'b': 11} pitch, octave = name[:-1], int(name[-1]) return 440.0 * 2 ** ((names[pitch] - 9) / 12 + octave - 4) def square(freq, t, duty=0.5): return 1.0 if (t * freq) % 1.0 < duty else -1.0 def tri(freq, t): p = (t * freq) % 1.0 return 4 * p - 1 if p < 0.5 else 3 - 4 * p _lfsr = 0xACE1 def _noise_step(): global _lfsr bit = ((_lfsr >> 0) ^ (_lfsr >> 2) ^ (_lfsr >> 3) ^ (_lfsr >> 5)) & 1 _lfsr = (_lfsr >> 1) | (bit << 15) return (_lfsr & 0xFF) / 127.5 - 1.0 def render(length_s, voices): """voices: list of (events, wave_fn, gain). events: (start_s, dur_s, freq[, duty]).""" n = int(length_s * SR) buf = [0.0] * n for events, fn, gain in voices: for ev in events: start, dur, freq = ev[0], ev[1], ev[2] duty = ev[3] if len(ev) > 3 else 0.5 if freq == 0: continue i0, i1 = int(start * SR), min(int((start + dur) * SR), n) body = i1 - i0 atk, rel = int(0.004 * SR), max(1, int(0.05 * SR)) nz = freq < 0 # negative freq = noise burst for i in range(body): t = i / SR env = min(1.0, i / atk if atk else 1.0, (body - i) / rel) if nz: s = _noise_step() elif fn is square: s = square(freq, t, duty) else: s = fn(freq, t) buf[i0 + i] += s * env * gain peak = max(1e-6, max(abs(s) for s in buf)) scale = 0.82 / peak return b''.join(struct.pack(' events on a fixed step grid.""" ev = [] for i, tok in enumerate(pattern.split()): f = -1.0 if tok == 'x' else note(tok) if f: ev.append((t0 + i * step, step * dur_frac, f, duty)) return (ev, wave_fn, gain) # --- calm: the last calm place before you choose suffering on purpose ------- # 60 bpm, 4 bars. Cmaj7 / Fmaj7 arps over a soft triangle bass. B = 1.0 # beat calm = render(16.0, [ seq('c3 - - - f2 - - - c3 - - - f2 - g2 -', B, tri, 0.50, 0.95), seq('e4 g4 b4 g4 a4 c5 e5 c5 e4 g4 b4 g4 a4 c5 d5 b4', B, square, 0.16, 0.55, 0.25), seq('- - c5 - - - f5 - - - g5 - - - e5 -', B, tri, 0.12, 0.5), ]) write('calm', calm) # --- eerie: the alley knows your name ---------------------------------------- # Slow tritone drift (A / Eb), long gaps, one distant ping per 4 bars. eerie = render(16.0, [ ([(0.0, 7.6, note('a2')), (8.0, 7.6, note('ds3'))], tri, 0.40), ([(0.0, 7.6, note('a2') * 1.006), (8.0, 7.6, note('ds3') * 1.007)], tri, 0.22), seq('- - - a4 - - - - - - ds5 - - - - -', B, square, 0.07, 0.3, 0.18), ([(11.5, 0.12, -1.0)], square, 0.05), ]) write('eerie', eerie) # --- tense: owner energy approaches ------------------------------------------ # 120 bpm staccato D-minor bass, ticking hat, no resolution on purpose. S = 0.25 # 16th at 120 tense = render(12.0, [ seq(('d2 - d2 - f2 - d2 - d2 - d2 - as1 - c2 - ' * 3), S * 2, square, 0.40, 0.45, 0.5), seq(('x - - - x - - - x - - - x - x - ' * 6), S, tri, 0.10, 0.15), seq('- - - - - - - - d4 - - - - - - - - - - - - - - - a3 - - - - - - - ' '- - - - - - - - f4 - - - - - - - - - - - - - - - e4 - - - - - - -', S * 1.5 / 2, square, 0.09, 0.3, 0.25), ]) write('tense', tense) # --- jolly: the shop floor is a house party at 33rpm ------------------------- # 118-ish bpm four-on-floor: noise kick+hat, octave square bass, major arp. K = 0.508 # beat (≈118bpm), 8 bars of 4 = 16.26s jolly = render(K * 32, [ seq('x - - - x - - - x - - - x - - - ' * 2, K / 1, tri, 0.55, 0.06), # kick thump seq('- - x - - - x - - - x - - - x - ' * 2, K / 1, square, 0.08, 0.05), # offbeat hat seq(('c2 c3 g2 c3 a1 a2 e2 a2 f2 f3 c3 f3 g2 g3 b2 g3 ' * 2), K / 2, square, 0.34, 0.5, 0.5), seq('e4 g4 c5 g4 a4 c5 e5 c5 f4 a4 c5 a4 g4 b4 d5 g5 ' 'e4 g4 c5 g4 a4 c5 e5 c5 f4 a4 c5 f5 g4 d5 b4 g4', K / 2, square, 0.13, 0.55, 0.25), ]) write('jolly', jolly) # --- spooky: the back room keeps its own temperature ------------------------- spooky = render(16.0, [ ([(0.0, 15.6, note('e2'))], tri, 0.42), ([(0.0, 15.6, note('e2') * 0.5)], tri, 0.30), seq('- - - - - g4 - - - - - - fs4 - - -', B, square, 0.06, 0.5, 0.12), ([(3.0, 1.2, -1.0), (11.0, 1.6, -1.0)], square, 0.03), ]) write('spooky', spooky)