Commit Graph

3 Commits

Author SHA1 Message Date
type-two
e391417cf9 Web + music: chiptune soundtrack, browser shell, one-command deploy
- tools/gen_music.py: pure-stdlib 8-bit synth -> music/{calm,eerie,tense,
  jolly,spooky}.wav, five loop-clean mood tracks (the shop floor gets a
  four-on-the-floor house groove, obviously). Engine plays them per room;
  web build serves them next to the wasm.
- web/index.html: MORPQUEST page shell (EGA palette, README tab, no
  account chrome).
- deploy.sh: builds the wasm via MRPGI/web/build.sh with this game baked
  in and swaps it into forum-nginx:/usr/share/nginx/html/morpquest/,
  right next door to /beyondmorp/.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 15:53:06 +10:00
type-two
f421448919 Sierra soul: 250-point scoring, real gated exits, two deaths, vanishing Beckies
Uses the new MRPGI features (room names/enter prose, exit_flags, points,
kills, consumes, visible_flag/hidden_by_flag). Golden path re-verified:
250/250 and the win; gate tests cover all four locked exits, the kebab
death, and the improvised-words Becky-grue.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 15:15:54 +10:00
type-two
3241b6f14d MORPQUEST: Record Store Day — a Beyond Morp graphical adaptation
Fourteen EGA screens for MRPGI: nano banana backgrounds squeezed into the
engine's 160x168 double-wide-pixel frame, hand-pixelled item sprites, the
full RSD flag chain (poster frenzy -> yard door secret -> roof -> side door
-> clerk favours -> back-room seam -> payment -> notice -> BeckyWall
dispersal), the five-word true ending, and two scripted test paths (golden
win + gate locks), both green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 14:56:30 +10:00