modelbeast/server/operators/stereo_depth
type-two cf402e322c fix(stereo_depth): negative disparity window + percentile normalize — movie stereo works
Movie SBS converges on the screen plane, so real content sits at NEGATIVE
disparity; minDisparity=0 clipped everything behind convergence to black.
Window is now ±num_disp/2 with 2-98 percentile normalization and a validity
mask. Verified on Big Buck Bunny (half-OU) + One Night In Hell (half-SBS):
structured depth + colored clouds that render in Blender.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 01:51:55 +10:00
..
manifest.json feat: sd_local (SD1.5 + anatomy LoRAs + pose/IP-Adapter) + stereo_depth (SBS → SGBM depth/cloud) 2026-07-19 01:22:12 +10:00
run.py fix(stereo_depth): negative disparity window + percentile normalize — movie stereo works 2026-07-19 01:51:55 +10:00