Movie SBS converges on the screen plane, so real content sits at NEGATIVE disparity; minDisparity=0 clipped everything behind convergence to black. Window is now ±num_disp/2 with 2-98 percentile normalization and a validity mask. Verified on Big Buck Bunny (half-OU) + One Night In Hell (half-SBS): structured depth + colored clouds that render in Blender. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| .. | ||
| _lib | ||
| bg_remove_local | ||
| blender_convert | ||
| brush_train | ||
| colmap_poses | ||
| comfyui_sd | ||
| fal_bg_remove | ||
| fal_hunyuan3d | ||
| fal_hunyuan3d_v21 | ||
| fal_image_edit | ||
| fal_rodin | ||
| fal_text_image | ||
| fal_trellis | ||
| fal_trellis2 | ||
| fal_upscale | ||
| ffmpeg_frames | ||
| ffprobe | ||
| flux_local | ||
| hunyuan3d_mlx | ||
| lipsync_local | ||
| llm_local | ||
| mflux_image_edit | ||
| motion_local | ||
| music_local | ||
| openrouter_image | ||
| sd_local | ||
| seedvr2_upscale | ||
| sf3d | ||
| stereo_depth | ||
| stt_local | ||
| trellis_mac | ||
| tts_local | ||
| voice_clone_local | ||
| wan_video | ||