Movie SBS converges on the screen plane, so real content sits at NEGATIVE disparity; minDisparity=0 clipped everything behind convergence to black. Window is now ±num_disp/2 with 2-98 percentile normalization and a validity mask. Verified on Big Buck Bunny (half-OU) + One Night In Hell (half-SBS): structured depth + colored clouds that render in Blender. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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