# MODELBEAST cluster — read this first **Policy: LOCAL FIRST.** This is a multi-Mac render farm on Tailscale. Every generation should run on our own silicon ($0, private, unlimited) unless a cloud model is genuinely better for the job. Reach for `fal_*` cloud operators only when no local operator covers the need (e.g. Rodin hero-grade meshes, the multi-view volume bargain) — never as the default. Cost of a local gen: nothing. Cost of a fal gen: real money (see [BENCHMARKS.md](BENCHMARKS.md) for per-call prices). The order of preference for any task: 1. **Local operator** on whichever node is free (the queue picks it — see below). 2. **fal cloud** only for capabilities local can't match yet. ## The fleet | Node | Host / Tailscale IP | RAM | Role | |---|---|---|---| | **M3 Ultra** (primary) | `m3ultra.local` · 100.89.131.57 | 256 GB | Runs the server + the central queue on :8777. Handles everything, especially the heavy 3D models (`hunyuan3d_mlx`, `trellis_mac`) and FLUX. | | **M1 Ultra** (worker) | `ultra.local` · 100.91.239.7 | 128 GB | GPU worker in the pool **and** its own standalone instance. MLX-native — the right node for `hunyuan3d_mlx` (trellis's torch-MPS is unverified here). Also FLUX, `sf3d`, `bg_remove_local`. | | **M4 Pro** (helper) | `m4pro.local` · 100.69.21.128 | 24 GB | Helper for light gpu ops (`bg_remove_local`) + **cpu ops** (`ffmpeg_frames`, `ffprobe`; 2 slots) + a standalone **Ollama LLM** (`qwen2.5:7b` at `http://100.69.21.128:11434`). **Not** the big 3D/diffusion models — too little RAM. | Git origin (shared by all nodes): `ssh://git@100.71.119.27:222/monster/modelbeast.git` ## The central queue (how tasks route to the right machine) The M3 primary runs one server with per-lane concurrency: - **`gpu` lane = a pool of nodes.** Each Mac has one Metal GPU, so each node runs **one** gpu job at a time. When gpu jobs queue up, the primary hands each to the first *free* node that supports that operator — rsyncing inputs over SSH, running the operator's `run.py` on that node, and rsyncing outputs back. This is the "unified queue": submit to M3, it load-balances across M3 + M1 (+ M4 for light ops). - **`cpu` lane is also pooled** (since 2026-07-16): cpu ops distribute across nodes too — each node runs `cpu_slots` at once (primary 3, helpers 2 by default; set per node in nodes.json). A cpu op routes to a node only if it's in that node's allowlist **and** the node has the needed binary — `ffmpeg_frames`/`ffprobe` need ffmpeg (M1+M4 have it); `colmap_poses`/`blender_convert` stay on nodes with COLMAP/Blender. Python-less ops run on the node's system `python3`. - **`net` lane** stays primary-only (the cloud API keys live only on M3), concurrency 6. **Ollama LLM (M4):** a standalone Qwen2.5-7B server runs on M4 at `http://100.69.21.128:11434` (OpenAI-compatible at `/v1`), reachable across the tailnet. It is not a MODELBEAST operator — point any copilot/captioning client straight at that endpoint. Swap models with `ollama pull ` on M4. Which node may run which operator is set in `nodes.json` (repo root, gitignored, primary-only) via each node's `operators` allowlist. Omit the allowlist to let a node run every gpu op. **`nodes.json` is read at server startup — restart the server (`scripts/serve.sh`) after editing it.** ## Adding a machine to the fleet 1. `git clone ssh://git@100.71.119.27:222/monster/modelbeast.git ~/MODELBEAST` 2. Install `uv` (`curl -LsSf https://astral.sh/uv/install.sh | sh`) — the venvs use it. 3. Run the per-operator install scripts you want that node to serve (`scripts/install_*.sh`). Each builds its own `vendor/*/.venv`. (`install_hunyuan3d_mlx.sh` auto-clones our self-owned MLX fork — `monster/Hunyuan3D-2.2-mrp-MLX` on the Gitea — into `vendor/`, so every node runs the same patched code.) 4. Model weights: **copy from a node that already has them** (`rsync -a ~/.cache/huggingface/hub/models--… newnode:~/.cache/huggingface/hub/`) rather than re-downloading — faster and dodges HF rate limits. We have an HF token in Settings if a fresh download is unavoidable. 5. On the **primary**, add the node to `nodes.json` with an `operators` allowlist matched to its RAM, then restart the server. ## Operator cheat-sheet (local first!) - **image → 3D mesh:** local `hunyuan3d_mlx` (MLX, M1-capable, no HF login) or `trellis_mac` (sharper at defaults) → `sf3d` for fast drafts. fal only for Rodin hero-grade / multi-view. Always `bg_remove_local` (or `fal_bg_remove`) the input first. - **prompt/image → image:** local `flux_local` (FLUX.2 Klein) → `mflux_image_edit`. fal/OpenRouter for nano-banana scene-storytelling. - **video → frames / poses:** `ffmpeg_frames`, `colmap_poses` (CPU — great M4 work). - Full matrix + prices: [AGENTS.md](AGENTS.md) · [BENCHMARKS.md](BENCHMARKS.md). - **Which Mac runs what (RAM/hardware guide): [HARDWARE.md](HARDWARE.md)** — min + recommended RAM per operator, per Apple Silicon tier (M1 8GB → Ultra 256GB).