{ "id": "hunyuan3d_mlx", "name": "Hunyuan3D 2.1 (local MLX)", "category": "mesh-gen", "description": "Image → GLB + baked PBR locally via the native-MLX Hunyuan3D 2.1 port (both shape + PBR-texture stages on Apple Silicon; runs on M1 too, MLX-native). Weights (~15GB, dgrauet/hunyuan3d-2.1-mlx) auto-download on first run. Best paired with a bg-removed cutout. texture_size 4096 is experimental (verify on the M3 before defaulting).", "accepts": ["image"], "produces": ["model"], "resources": "gpu", "entry": "run.py", "python": "vendor/hunyuan3d-mlx/.venv/bin/python", "params_schema": { "type": "object", "properties": { "steps": {"type": "integer", "default": 50, "description": "Stage 1 shape denoising steps"}, "guidance_scale": {"type": "number", "default": 7.5, "description": "Stage 1 CFG scale"}, "octree_resolution": {"type": "integer", "enum": [256, 384], "default": 256, "description": "Stage 1 marching-cubes grid (384 = finer geometry, slower)"}, "texture_size": {"type": "integer", "enum": [1024, 2048, 4096], "default": 2048, "description": "Stage 2 baked UV atlas resolution"}, "max_num_view": {"type": "integer", "default": 6, "description": "Stage 2 number of baked views"}, "seed": {"type": "integer", "default": 42, "description": "Random seed"}, "no_texture": {"type": "boolean", "default": false, "description": "Geometry only (skip Stage 2, much faster)"} } } }