Commit Graph

2 Commits

Author SHA1 Message Date
type-two
cf402e322c fix(stereo_depth): negative disparity window + percentile normalize — movie stereo works
Movie SBS converges on the screen plane, so real content sits at NEGATIVE
disparity; minDisparity=0 clipped everything behind convergence to black.
Window is now ±num_disp/2 with 2-98 percentile normalization and a validity
mask. Verified on Big Buck Bunny (half-OU) + One Night In Hell (half-SBS):
structured depth + colored clouds that render in Blender.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 01:51:55 +10:00
type-two
95708ad220 feat: sd_local (SD1.5 + anatomy LoRAs + pose/IP-Adapter) + stereo_depth (SBS → SGBM depth/cloud)
sd_local: the repose stack as an operator — Hyper_Realism + repose/models/lora
+ optional OpenPose T-pose template + IP-Adapter ref. Absolute venv path =
primary-only by design. Verified: 512x640 portrait in one shot.

stereo_depth: side-by-side stereo video/frame → per-frame SGBM disparity maps
+ colored midframe .ply for Blender displace/point-cloud work. venvs/stereo
(opencv-headless). Verified on a synthetic 24px-disparity plate: subject
bright, zero-disparity bg black, 1.4MB cloud.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 01:22:12 +10:00