# Decisions needing John **Status 2026-07-17 (session 2): Lane B1's engine pick is REVERSED** (Decision 1). The disk work (Decision 2) from the concurrent session is preserved intact. Corrected, license-verified analysis below + `LICENSES.md`. Prior "SMPL hard-stop avoided / go MoCapAnything" memo superseded (git @ 7819e12). ## Decision 1 — pose engine: B1 picked an ANIMAL model for a HUMAN job; the gate is LIVE > **RESOLVED 2026-07-17 — John chose Path B (run local, accept NC risk).** Engine = **HSMR > → SKEL** on the fleet. Ship only the retargeted mixamorig motion (no Max-Planck file > redistributed); John explicitly accepts the judgment call that authoring game clips from an > NC-licensed model is his risk. Path A (email MPI for a commercial licence) stays on the shelf > as the clean upgrade if that risk ever needs retiring. **MPS verified green on ultra this > session** (torch 2.13.0, `mps_available=True`, `mps_built=True`). **Sole remaining blocker to > a first forward pass: the gated SKEL download — John's manual step** (register at > skel.is.tue.mpg.de → download.php → `skel_models_v1.1.zip`, **must be v1.1.1**, unzip into > `.engine/HSMR/data_inputs/body_models/skel/` per HSMR `docs/SETUP.md`). Behind a login + > NC-licence agreement, so it is John's to do — I can't create the account or accept the terms. > Analysis below is retained for the record. B1 chose **MoCapAnything V2** for being MIT/MIT with no SMPL, and concluded "the SMPL hard-stop is avoided." Reading the actual repo this session shows why that's wrong: MoCapAnything is an **animal** motion-capture system — **71 animal retarget targets** (Alligator…Tyranno), trained on `zoo1030` (animals) + `obj1k` (objects), **no human/biped/mixamorig reference and no fingers**. MOCAPGOD's v1 job is capturing **John (a human)** onto mixamorig (PLAN line 1; the Lane B brief says "monocular **human** motion recovery"). MoCapAnything didn't dissolve the SMPL gate — it swapped in a task the gate doesn't cover. **Wrong tool for the human path.** (It's a clean, strong tool for *creature* NPCs — option C.) **Verified from license text this session (links/dates in `LICENSES.md`):** | Human-capable option | Code license | Body model | Body-model license | On the fleet? | |---|---|---|---|---| | GVHMR / WHAM / TRAM / OnlineHMR (accuracy leaders) | research/NC (GVHMR NC confirmed) | **SMPL** | NC — commercial via Meshcapade (quote) | PyTorch→MPS ✓ | | **HSMR** (CVPR25 oral) / SKEL-CF (Nov 2025) | **MIT** (HSMR) | **SKEL** | NC — commercial via MPI `ps-license@tue.mpg.de` | PyTorch→MPS ✓ (unverified) | | GEM-X (NVIDIA) | Apache | SOMA (not SMPL) | commercial-ready | **CUDA-only — OFF fleet** ✗ | | MoCapAnything V2 | MIT | none | — (clean) | ✓ but **animal-only** ✗ for humans | **No free-lunch, commercial-clean, on-fleet, world-grounded *human* model exists.** SMPL and SKEL are both Max-Planck research licenses with an "email for commercial" path; the one clean-licensed human model (GEM-X) needs NVIDIA hardware the fleet lacks. Pick a direction: **A. License a body model, use a proven human model — RECOMMENDED.** Email for an indie commercial license. Primary: **SKEL → HSMR** (code is MIT, outputs a biomechanical **skeleton** ideal for the mixamorig retarget) via `ps-license@tue.mpg.de`. Fallback: **SMPL** via `sales@meshcapade.com` (unlocks WHAM/TRAM, though their *code* licenses also need clearing). One email + likely a modest fee + a few days. Clean and shippable. *I can draft the email; I can't send it.* **B. SMPL-free-outputs path (PLAN Path B) — run locally, ship only your rig's motion.** HSMR's code is MIT: run on the fleet, extract joint **rotations**, retarget onto YOUR mixamorig, ship only that — distribute no Max-Planck file. Zero cost, unblocks today. **Risk:** the NC licenses forbid "production of artefacts for commercial purposes"; whether authoring game clips counts is a legal judgment call. The clean mitigation (email MPI to ask) collapses into A. John-accepts-risk. **C. Reconsider scope — creatures now, defer the human license.** MOCAPGOD's downstream is stylized NPCs + a centaur RPG; some targets aren't human. If the near-term need is creature NPCs, **MoCapAnything (MIT, clean, on-fleet) does that TODAY**; defer the human-capture license until you need your own DJ clips. → **Recommendation A.** Honest, cheap, converts B's grey into a clear yes. In parallel I keep MoCapAnything as the sanctioned *creature* engine (free upside, blocks nothing) and verify HSMR's MPS-runnability so we're ready when a license lands. I will **not** build the human v1 pipeline on an NC model without your explicit go (that's B). ## Path A — SKEL commercial-licence email (READY TO SEND — John sends it himself) Parallel risk-retirement (session-5 order 2). Path B ships meanwhile; if MPI grants a licence the grey area in Decision 1 disappears with **zero pipeline rework** (same HSMR/SKEL engine). **Do not wait on the reply.** John: fill the two `[brackets]`, send from your address to `ps-license@tue.mpg.de`. I can't send email or create the account — this is yours. > **To:** ps-license@tue.mpg.de > **Subject:** Commercial licence enquiry — SKEL body model (indie game developer) > > Dear Perceiving Systems licensing team, > > I'm a solo independent game developer based in Australia. I'd like to enquire about a > commercial licence for the **SKEL body model** (v1.1.1, from skel.is.tue.mpg.de). > > **Use case.** I'm building a small in-house tool that recovers 3D human motion from ordinary > single-camera video of myself, to author animation clips for stylised characters in my own > indie games. SKEL is used inside the pipeline at inference time (via the HSMR pose-recovery > model) to estimate body pose. > > **Redistribution: none.** The SKEL/BSM model files stay on my own machine — I do not > redistribute them or any Max-Planck-derived asset. What ships in the games is only the > resulting joint **motion**, retargeted onto my own separately-authored character skeletons > (a Mixamo-style rig). No SKEL mesh, shape space, or model file is included or exposed in any > shipped product. > > **Scale.** Small and indie: modest commercial revenue, a single developer, no external funding. > > Could you let me know whether an **indie / small-developer commercial licence** is available > for this kind of in-pipeline, non-redistributed use, and the terms and any fee? I'm happy to > provide more detail on the pipeline or sign whatever agreement you need. > > Thank you, > [your name] > monsterrobot.party · [contact email] If MPI replies with terms, record the outcome here and flip Decision 1 from Path B to Path A (nothing in the pipeline changes — same engine, the licence just retires the NC risk). ## Decision 2 — clear m3ultra disk (RESOLVED pending reboot, 2026-07-17) Was 98% full (20 GB free). Deleted `unsloth/GLM-4.6-GGUF` (147 GB, re-downloadable, 0 code refs) from the HF cache with John's OK. **But `df` still shows 20 GB** — the freed blocks are pinned by macOS **OS-update snapshots**: a **macOS Tahoe 26.5.2 update is staged** (recommended / security, "Action: restart") and the box has 18 days uptime. Space realizes on **next reboot**, which also applies the pending update. No `~/.jobs` heartbeat job is running (load is just the Claude desktop app), so a reboot kills nothing tracked. → **John: reboot m3ultra when convenient** → applies 26.5.2 + reclaims 147 GB (→ ~167 GB free, ample for Lane B). Not doing this myself — it's your workstation. Kept the FLUX variants (you deselected them); another ~200 GB is prunable there later if wanted. ## Decision 3 — test footage (blocker for the real quality call) `capture/inbox/` is empty. Whichever human engine Decision 1 unlocks, the honest walk/dance/pick-up-object quality verdict — and all of B2/B3 + the acceptance check — needs your clips. (HSMR has an HF Space + demo images for the MPS/trajectory smoke-test before your footage.) Film the PLAN's three per `docs/CAPTURE.md` (T-pose bookends, feet in frame), drop them in the inbox, then `python3 ingest.py`. → **John: film + ingest walk / dance / pick-up-object when convenient.** ## Blast radius of the Decision-1 reversal (next session must know) - **Lane B1 is NOT done** — wrong engine selected. Re-opened; PROGRESS un-ticked. - **VOID the old note "MoCapAnything is BVH-direct, skip the retarget rig."** Any human model emits **SMPL or SKEL, not mixamorig** → **Lane C's constraint-retarget IS required again**, and `spec/{smpl,skel}_to_mixamorig.json` is back on the menu. - Preconditions: disk resolves on the m3ultra reboot (Decision 2); the MPS/global-trajectory smoke-test still stands for whichever engine John's pick unlocks. --- Once Decision 1 is picked and 2–3 clear, the next session installs the chosen human engine, proves MPS + global trajectory, and proceeds to B2 (service-ize) / B3 (jitter).