Lane B / session-5 item 2: draft SKEL Path-A commercial-license email
Ready-to-send draft in docs/DECISIONS.md for John to send to ps-license@tue.mpg.de (indie AU dev, in-pipeline use, SKEL files not redistributed — only retargeted motion ships). Path B continues; a grant converts B->A with zero pipeline rework. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -64,6 +64,45 @@ MoCapAnything as the sanctioned *creature* engine (free upside, blocks nothing)
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HSMR's MPS-runnability so we're ready when a license lands. I will **not** build the human v1
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pipeline on an NC model without your explicit go (that's B).
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## Path A — SKEL commercial-licence email (READY TO SEND — John sends it himself)
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Parallel risk-retirement (session-5 order 2). Path B ships meanwhile; if MPI grants a licence
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the grey area in Decision 1 disappears with **zero pipeline rework** (same HSMR/SKEL engine).
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**Do not wait on the reply.** John: fill the two `[brackets]`, send from your address to
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`ps-license@tue.mpg.de`. I can't send email or create the account — this is yours.
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> **To:** ps-license@tue.mpg.de
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> **Subject:** Commercial licence enquiry — SKEL body model (indie game developer)
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>
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> Dear Perceiving Systems licensing team,
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>
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> I'm a solo independent game developer based in Australia. I'd like to enquire about a
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> commercial licence for the **SKEL body model** (v1.1.1, from skel.is.tue.mpg.de).
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>
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> **Use case.** I'm building a small in-house tool that recovers 3D human motion from ordinary
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> single-camera video of myself, to author animation clips for stylised characters in my own
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> indie games. SKEL is used inside the pipeline at inference time (via the HSMR pose-recovery
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> model) to estimate body pose.
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>
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> **Redistribution: none.** The SKEL/BSM model files stay on my own machine — I do not
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> redistribute them or any Max-Planck-derived asset. What ships in the games is only the
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> resulting joint **motion**, retargeted onto my own separately-authored character skeletons
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> (a Mixamo-style rig). No SKEL mesh, shape space, or model file is included or exposed in any
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> shipped product.
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>
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> **Scale.** Small and indie: modest commercial revenue, a single developer, no external funding.
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>
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> Could you let me know whether an **indie / small-developer commercial licence** is available
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> for this kind of in-pipeline, non-redistributed use, and the terms and any fee? I'm happy to
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> provide more detail on the pipeline or sign whatever agreement you need.
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>
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> Thank you,
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> [your name]
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> monsterrobot.party · [contact email]
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If MPI replies with terms, record the outcome here and flip Decision 1 from Path B to Path A
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(nothing in the pipeline changes — same engine, the licence just retires the NC risk).
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## Decision 2 — clear m3ultra disk (RESOLVED pending reboot, 2026-07-17)
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Was 98% full (20 GB free). Deleted `unsloth/GLM-4.6-GGUF` (147 GB, re-downloadable, 0 code
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