Lane B / session-5 item 2: draft SKEL Path-A commercial-license email

Ready-to-send draft in docs/DECISIONS.md for John to send to ps-license@tue.mpg.de
(indie AU dev, in-pipeline use, SKEL files not redistributed — only retargeted
motion ships). Path B continues; a grant converts B->A with zero pipeline rework.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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type-two 2026-07-17 09:35:39 +10:00
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@ -64,6 +64,45 @@ MoCapAnything as the sanctioned *creature* engine (free upside, blocks nothing)
HSMR's MPS-runnability so we're ready when a license lands. I will **not** build the human v1
pipeline on an NC model without your explicit go (that's B).
## Path A — SKEL commercial-licence email (READY TO SEND — John sends it himself)
Parallel risk-retirement (session-5 order 2). Path B ships meanwhile; if MPI grants a licence
the grey area in Decision 1 disappears with **zero pipeline rework** (same HSMR/SKEL engine).
**Do not wait on the reply.** John: fill the two `[brackets]`, send from your address to
`ps-license@tue.mpg.de`. I can't send email or create the account — this is yours.
> **To:** ps-license@tue.mpg.de
> **Subject:** Commercial licence enquiry — SKEL body model (indie game developer)
>
> Dear Perceiving Systems licensing team,
>
> I'm a solo independent game developer based in Australia. I'd like to enquire about a
> commercial licence for the **SKEL body model** (v1.1.1, from skel.is.tue.mpg.de).
>
> **Use case.** I'm building a small in-house tool that recovers 3D human motion from ordinary
> single-camera video of myself, to author animation clips for stylised characters in my own
> indie games. SKEL is used inside the pipeline at inference time (via the HSMR pose-recovery
> model) to estimate body pose.
>
> **Redistribution: none.** The SKEL/BSM model files stay on my own machine — I do not
> redistribute them or any Max-Planck-derived asset. What ships in the games is only the
> resulting joint **motion**, retargeted onto my own separately-authored character skeletons
> (a Mixamo-style rig). No SKEL mesh, shape space, or model file is included or exposed in any
> shipped product.
>
> **Scale.** Small and indie: modest commercial revenue, a single developer, no external funding.
>
> Could you let me know whether an **indie / small-developer commercial licence** is available
> for this kind of in-pipeline, non-redistributed use, and the terms and any fee? I'm happy to
> provide more detail on the pipeline or sign whatever agreement you need.
>
> Thank you,
> [your name]
> monsterrobot.party · [contact email]
If MPI replies with terms, record the outcome here and flip Decision 1 from Path B to Path A
(nothing in the pipeline changes — same engine, the licence just retires the NC risk).
## Decision 2 — clear m3ultra disk (RESOLVED pending reboot, 2026-07-17)
Was 98% full (20 GB free). Deleted `unsloth/GLM-4.6-GGUF` (147 GB, re-downloadable, 0 code