macrosoft3dpinball/SpaceCadetPinball/TTimer.cpp
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

42 lines
765 B
C++

#include "pch.h"
#include "TTimer.h"
#include "control.h"
#include "timer.h"
TTimer::TTimer(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, true)
{
Timer = 0;
}
int TTimer::Message(MessageCode code, float value)
{
switch (code)
{
case MessageCode::TTimerResetTimer:
if (Timer)
timer::kill(Timer);
Timer = timer::set(value, this, TimerExpired);
break;
case MessageCode::SetTiltLock:
case MessageCode::GameOver:
case MessageCode::Reset:
if (Timer)
{
timer::kill(Timer);
Timer = 0;
}
break;
default: break;
}
return 0;
}
void TTimer::TimerExpired(int timerId, void* caller)
{
auto timer = static_cast<TTimer*>(caller);
timer->Timer = 0;
control::handler(MessageCode::ControlTimerExpired, timer);
}