Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>SpaceCadetPinball</string>
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<key>CFBundleIconFile</key>
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<string>SpaceCadetPinball.icns</string>
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<key>CFBundleIdentifier</key>
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<string>com.github.k4zmu2a.spacecadetpinball</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleLongVersionString</key>
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<string></string>
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<key>CFBundleName</key>
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<string>SpaceCadetPinball</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>CHANGEME_SW_VERSION</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>LSMinimumSystemVersion</key>
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<string>10.11</string>
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<key>NSHighResolutionCapable</key>
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<true/>
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</dict>
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</plist>
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