macrosoft3dpinball/SpaceCadetPinball/timer.h
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

30 lines
569 B
C++

#pragma once
struct timer_struct
{
int TargetTime;
void* Caller;
void (* Callback)(int, void*);
timer_struct* NextTimer;
int TimerId;
};
class timer
{
public:
static int init(int count);
static void uninit();
static int kill(int timerId);
static int kill(void (*callback)(int, void*));
static int set(float time, void* caller, void (* callback)(int, void*));
static int check();
private:
static int SetCount;
static timer_struct* ActiveList;
static int MaxCount;
static int Count;
static timer_struct* FreeList;
static timer_struct* TimerBuffer;
};