Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#include "pch.h"
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#include "TBlocker.h"
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#include "control.h"
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#include "loader.h"
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#include "render.h"
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#include "timer.h"
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TBlocker::TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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visualStruct visual{};
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loader::query_visual(groupIndex, 0, &visual);
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SoundIndex4 = visual.SoundIndex4;
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SoundIndex3 = visual.SoundIndex3;
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InitialDuration = 55;
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ExtendedDuration = 5;
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Threshold = 1000000000.0f;
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Timer = 0;
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MessageField = 0;
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ActiveFlag = 0;
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SpriteSet(-1);
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}
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int TBlocker::Message(MessageCode code, float value)
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{
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switch (code)
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{
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case MessageCode::SetTiltLock:
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case MessageCode::PlayerChanged:
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case MessageCode::Reset:
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case MessageCode::TBlockerDisable:
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if (Timer)
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{
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timer::kill(Timer);
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Timer = 0;
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}
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MessageField = 0;
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ActiveFlag = 0;
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SpriteSet(-1);
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if (code == MessageCode::TBlockerDisable)
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loader::play_sound(SoundIndex3, this, "TBlocker1");
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break;
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case MessageCode::TBlockerEnable:
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ActiveFlag = 1;
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loader::play_sound(SoundIndex4, this, "TBlocker2");
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SpriteSet(0);
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if (Timer)
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timer::kill(Timer);
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Timer = 0;
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if (value >= 0)
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Timer = timer::set(value, this, TimerExpired);
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break;
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case MessageCode::TBlockerRestartTimeout:
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if (Timer)
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timer::kill(Timer);
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Timer = timer::set(std::max(value, 0.0f), this, TimerExpired);
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break;
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default:
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break;
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}
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return 0;
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}
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void TBlocker::TimerExpired(int timerId, void* caller)
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{
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auto blocker = static_cast<TBlocker*>(caller);
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blocker->Timer = 0;
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control::handler(MessageCode::ControlTimerExpired, blocker);
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}
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