macrosoft3dpinball/SpaceCadetPinball/nudge.h
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

20 lines
451 B
C++

#pragma once
class nudge
{
public:
static void un_nudge_right(int timerId, void* caller);
static void un_nudge_left(int timerId, void* caller);
static void un_nudge_up(int timerId, void* caller);
static void nudge_right();
static void nudge_left();
static void nudge_up();
static int nudged_left;
static int nudged_right;
static int nudged_up;
static float nudge_count;
private:
static void _nudge(float x, float y);
static int timer;
};