macrosoft3dpinball/SpaceCadetPinball/high_score.h
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

37 lines
689 B
C++

#pragma once
struct high_score_struct
{
char Name[32];
int Score;
};
struct high_score_entry
{
high_score_struct Entry;
int Position;
};
class high_score
{
public:
static high_score_struct highscore_table[5];
static int read();
static int write();
static int get_score_position(int score);
static void show_high_score_dialog();
static void show_and_set_high_score_dialog(high_score_entry score);
static void RenderHighScoreDialog();
private:
static bool dlg_enter_name;
static high_score_entry DlgData;
static bool ShowDialog;
static std::vector<high_score_entry> ScoreQueue;
static void clear_table();
static void place_new_score_into(high_score_entry data);
};