macrosoft3dpinball/SpaceCadetPinball/fullscrn.h
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

39 lines
843 B
C++

#pragma once
struct resolution_info
{
int16_t ScreenWidth;
int16_t ScreenHeight;
int16_t TableWidth;
int16_t TableHeight;
int16_t ResolutionMenuId;
};
class fullscrn
{
public:
static int screen_mode;
static int display_changed;
static const resolution_info resolution_array[3];
static float ScaleX;
static float ScaleY;
static int OffsetX;
static int OffsetY;
static void init();
static void shutdown();
static int set_screen_mode(int isFullscreen);
static void activate(int flag);
static int GetResolution();
static void SetResolution(int value);
static int GetMaxResolution();
static void window_size_changed();
static SDL_Rect GetScreenRectFromPinballRect(SDL_Rect rect);
static float GetScreenToPinballRatio();
private :
static int resolution;
static int enableFullscreen();
static int disableFullscreen();
};