macrosoft3dpinball/SpaceCadetPinball/TLightGroup.h
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

41 lines
834 B
C++

#pragma once
#include "TPinballComponent.h"
class TLight;
struct TLightGroup_player_backup
{
int MessageField;
MessageCode MessageField2;
float Timer1Time;
int Unknown3;
};
class TLightGroup :
public TPinballComponent
{
public:
TLightGroup(TPinballTable* table, int groupIndex);
~TLightGroup() override = default;
int Message(MessageCode code, float value) override;
virtual void Reset();
void reschedule_animation(float time);
void start_animation();
int next_light_up();
int next_light_down();
static void TimerExpired(int timerId, void* caller);
static void NotifyTimerExpired(int timerId, void* caller);
std::vector<TLight*> List;
float Timer1Time{};
float Timer1TimeDefault;
MessageCode MessageField2{};
int AnimationFlag{};
int NotifyTimer;
int Timer;
TLightGroup_player_backup PlayerData[4]{};
};