Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
16 lines
714 B
XML
16 lines
714 B
XML
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="ColorRgba">
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<DisplayString>{{ Color:{Color} }}</DisplayString>
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<Expand>
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<Item Name="[Alpha]" ExcludeView="simple">Color>>alphaOffset & 255</Item>
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<Item Name="[Red]" ExcludeView="simple">Color>>redOffset & 255</Item>
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<Item Name="[Green]" ExcludeView="simple">Color>>greenOffset & 255</Item>
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<Item Name="[Blue]" ExcludeView="simple">Color>>blueOffset & 255</Item>
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<Item Name="[Color]" ExcludeView="simple">Color</Item>
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</Expand>
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</Type>
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<Type Name="vector3">
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<DisplayString>{{ X={X} Y={Y} Z={Z} }}</DisplayString>
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</Type>
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</AutoVisualizer> |