Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
27 lines
932 B
CMake
27 lines
932 B
CMake
set(TOOLCHAIN_PREFIX "x86_64-w64-mingw32")
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set(CMAKE_SYSTEM_NAME Windows)
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#posix for std::this_thread, might work with just g++
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set(CMAKE_CXX_COMPILER "${TOOLCHAIN_PREFIX}-g++-posix")
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set(CMAKE_C_COMPILER "${TOOLCHAIN_PREFIX}-gcc")
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set(CMAKE_OBJCOPY "${TOOLCHAIN_PREFIX}-objcopy")
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set(CMAKE_STRIP "${TOOLCHAIN_PREFIX}-strip")
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set(CMAKE_SIZE "${TOOLCHAIN_PREFIX}-size")
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set(CMAKE_AR "${TOOLCHAIN_PREFIX}-ar")
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set(ASSEMBLER "${TOOLCHAIN_PREFIX}-as")
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set(CMAKE_RC_COMPILER "${TOOLCHAIN_PREFIX}-windres")
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set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
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# adjust the default behavior of the find commands:
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# search headers and libraries in the target environment
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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# search programs in the host environment
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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# Add the path to your toolchain version of SDL2
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set(SDL2_PATH /usr/${TOOLCHAIN_PREFIX}) |