Playable table (hinge-motor flippers, plunger, bumper, drain) plus a headless probe harness that measured, per engine: tunneling of a fast ball through a 1 cm wall with CCD off/on, and hinge-motor drive. Findings in godot/README.md: Box3D never tunnels even with CCD off, but its hinge motor sign is inverted vs Jolt/GodotPhysics, and Jolt blows through angular limits that Box3D holds. Ships a from-source macOS arm64 libgodot-box3d.dylib (upstream has no releases). Also gitignore the remaining Microsoft media at repo root. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
7 lines
159 B
Plaintext
7 lines
159 B
Plaintext
[gd_scene load_steps=2 format=3]
|
|
|
|
[ext_resource type="Script" path="res://probe/probe.gd" id="1"]
|
|
|
|
[node name="Probe" type="Node3D"]
|
|
script = ExtResource("1")
|