Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
24 lines
448 B
YAML
24 lines
448 B
YAML
name: Make Release Builds
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on: [workflow_dispatch]
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jobs:
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build-macos:
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runs-on: macos-12
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timeout-minutes: 15
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steps:
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- uses: actions/checkout@v4
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with:
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ref: master
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- uses: maxim-lobanov/setup-xcode@v1
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with:
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xcode-version: 13
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- run: bash build-mac-app.sh
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- uses: actions/upload-artifact@v4
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with:
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name: mac-build
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path: SpaceCadetPinball-*-mac.dmg
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