Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
20 lines
976 B
PowerShell
20 lines
976 B
PowerShell
#Run this script from Developer Command Prompt for VS *
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$artefacts = ".\bin\Release\SpaceCadetPinball.exe", ".\bin\Release\SDL2.dll", ".\bin\Release\SDL2_mixer.dll"
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#X86 build
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Remove-Item -Path .\build\CMakeCache.txt -ErrorAction SilentlyContinue
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cmake -S . -B build -A Win32 -DCMAKE_WIN32_EXECUTABLE:BOOL=1
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cmake --build build --config Release
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Compress-Archive -Path $artefacts -DestinationPath ".\bin\SpaceCadetPinballx86Win.zip" -Force
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#X64 build
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Remove-Item -Path .\build\CMakeCache.txt
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cmake -S . -B build -A x64 -DCMAKE_WIN32_EXECUTABLE:BOOL=1
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cmake --build build --config Release
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Compress-Archive -Path $artefacts -DestinationPath ".\bin\SpaceCadetPinballx64Win.zip" -Force
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#86 XP build, requires special XP MSVC toolset
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Remove-Item -Path .\build\CMakeCache.txt
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cmake -S . -B build -A Win32 -DCMAKE_WIN32_EXECUTABLE:BOOL=1 -T v141_xp
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cmake --build build --config Release
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Compress-Archive -Path $artefacts -DestinationPath ".\bin\SpaceCadetPinballx86WinXP.zip" -Force |