Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
20 lines
451 B
C++
20 lines
451 B
C++
#pragma once
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class nudge
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{
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public:
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static void un_nudge_right(int timerId, void* caller);
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static void un_nudge_left(int timerId, void* caller);
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static void un_nudge_up(int timerId, void* caller);
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static void nudge_right();
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static void nudge_left();
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static void nudge_up();
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static int nudged_left;
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static int nudged_right;
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static int nudged_up;
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static float nudge_count;
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private:
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static void _nudge(float x, float y);
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static int timer;
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};
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