macrosoft3dpinball/SpaceCadetPinball/TKickback.cpp
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

74 lines
1.6 KiB
C++

#include "pch.h"
#include "TKickback.h"
#include "control.h"
#include "loader.h"
#include "maths.h"
#include "render.h"
#include "timer.h"
#include "TPinballTable.h"
TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(table, groupIndex, true)
{
MessageField = 0;
Timer = 0;
KickActiveFlag = 0;
TimerTime = 0.7f;
TimerTime2 = 0.1f;
Threshold = 1000000000.0f;
}
int TKickback::Message(MessageCode code, float value)
{
if ((code == MessageCode::SetTiltLock || code == MessageCode::Reset) && Timer)
{
timer::kill(Timer);
SpriteSet(-1);
Timer = 0;
KickActiveFlag = 0;
Threshold = 1000000000.0;
}
return 0;
}
void TKickback::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge)
{
if (PinballTable->TiltLockFlag)
{
maths::basic_collision(ball, nextPosition, direction, Elasticity, Smoothness, 0.0,
Boost);
}
else
{
if (!KickActiveFlag)
{
Threshold = 1000000000.0;
KickActiveFlag = 1;
Timer = timer::set(TimerTime, this, TimerExpired);
}
if (DefaultCollision(ball, nextPosition, direction))
KickActiveFlag = 0;
}
}
void TKickback::TimerExpired(int timerId, void* caller)
{
auto kick = static_cast<TKickback*>(caller);
if (kick->KickActiveFlag)
{
kick->Threshold = 0.0;
kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);
loader::play_sound(kick->HardHitSoundId, kick, "TKickback");
kick->SpriteSet(1);
}
else
{
kick->SpriteSet(0);
kick->Timer = 0;
control::handler(MessageCode::ControlTimerExpired, kick);
}
}