Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
17 lines
423 B
C++
17 lines
423 B
C++
#pragma once
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#include "maths.h"
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#include "TEdgeSegment.h"
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class TCircle :
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public TEdgeSegment
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{
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public:
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circle_type Circle{};
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TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, vector2* center,
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float radius);
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float FindCollisionDistance(const ray_type& ray) override;
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void EdgeCollision(TBall* ball, float distance) override;
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void place_in_grid(RectF* aabb) override;
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};
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