Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
30 lines
569 B
C++
30 lines
569 B
C++
#pragma once
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struct timer_struct
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{
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int TargetTime;
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void* Caller;
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void (* Callback)(int, void*);
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timer_struct* NextTimer;
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int TimerId;
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};
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class timer
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{
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public:
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static int init(int count);
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static void uninit();
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static int kill(int timerId);
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static int kill(void (*callback)(int, void*));
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static int set(float time, void* caller, void (* callback)(int, void*));
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static int check();
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private:
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static int SetCount;
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static timer_struct* ActiveList;
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static int MaxCount;
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static int Count;
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static timer_struct* FreeList;
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static timer_struct* TimerBuffer;
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};
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