macrosoft3dpinball/SpaceCadetPinball/TTextBox.h
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

39 lines
788 B
C++

#pragma once
#include "score.h"
#include "TPinballComponent.h"
#include "TTextBoxMessage.h"
class TTextBox :
public TPinballComponent
{
public:
int OffsetX;
int OffsetY;
int Width;
int Height;
int Timer;
gdrv_bitmap8* BgBmp;
score_msg_font_type* Font;
TTextBoxMessage* CurrentMessage;
TTextBoxMessage* PreviousMessage;
TTextBox(TPinballTable* table, int groupIndex);
~TTextBox() override;
int Message(MessageCode code, float value) override;
void Clear(bool lowPriorityOnly = false);
void Display(const char* text, float time, bool lowPriority = false);
void DrawImGui();
private:
struct LayoutResult
{
char *Start, *End;
int Width;
};
static void TimerExpired(int timerId, void* caller);
void Draw();
LayoutResult LayoutTextLine(char* textStart) const;
};