macrosoft3dpinball/godot/project.godot
m3ultra 2ca67bb28b Add Godot 4.7 physics testbed: Box3D/Jolt/GodotPhysics A/B pinball table
Playable table (hinge-motor flippers, plunger, bumper, drain) plus a headless
probe harness that measured, per engine: tunneling of a fast ball through a
1 cm wall with CCD off/on, and hinge-motor drive. Findings in godot/README.md:
Box3D never tunnels even with CCD off, but its hinge motor sign is inverted
vs Jolt/GodotPhysics, and Jolt blows through angular limits that Box3D holds.
Ships a from-source macOS arm64 libgodot-box3d.dylib (upstream has no
releases). Also gitignore the remaining Microsoft media at repo root.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-06 05:33:07 +10:00

18 lines
506 B
Plaintext

; Godot 4.7 physics testbed for macrosoft3dpinball.
; Physics engine is switched via this setting (or an override.cfg written by run_probe.sh):
; "GodotPhysics3D" | "Jolt Physics" | "Box3D Physics (Extension)"
config_version=5
[application]
config/name="macrosoft3dpinball testbed"
run/main_scene="res://scenes/table.tscn"
config/features=PackedStringArray("4.7")
[physics]
3d/physics_engine="Box3D Physics (Extension)"
3d/default_gravity=9.81
3d/default_gravity_vector=Vector3(0, -0.99357, 0.1132)