Playable table (hinge-motor flippers, plunger, bumper, drain) plus a headless probe harness that measured, per engine: tunneling of a fast ball through a 1 cm wall with CCD off/on, and hinge-motor drive. Findings in godot/README.md: Box3D never tunnels even with CCD off, but its hinge motor sign is inverted vs Jolt/GodotPhysics, and Jolt blows through angular limits that Box3D holds. Ships a from-source macOS arm64 libgodot-box3d.dylib (upstream has no releases). Also gitignore the remaining Microsoft media at repo root. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
18 lines
506 B
Plaintext
18 lines
506 B
Plaintext
; Godot 4.7 physics testbed for macrosoft3dpinball.
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; Physics engine is switched via this setting (or an override.cfg written by run_probe.sh):
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; "GodotPhysics3D" | "Jolt Physics" | "Box3D Physics (Extension)"
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config_version=5
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[application]
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config/name="macrosoft3dpinball testbed"
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run/main_scene="res://scenes/table.tscn"
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config/features=PackedStringArray("4.7")
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[physics]
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3d/physics_engine="Box3D Physics (Extension)"
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3d/default_gravity=9.81
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3d/default_gravity_vector=Vector3(0, -0.99357, 0.1132)
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