Playable table (hinge-motor flippers, plunger, bumper, drain) plus a headless probe harness that measured, per engine: tunneling of a fast ball through a 1 cm wall with CCD off/on, and hinge-motor drive. Findings in godot/README.md: Box3D never tunnels even with CCD off, but its hinge motor sign is inverted vs Jolt/GodotPhysics, and Jolt blows through angular limits that Box3D holds. Ships a from-source macOS arm64 libgodot-box3d.dylib (upstream has no releases). Also gitignore the remaining Microsoft media at repo root. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
15 lines
417 B
Plaintext
15 lines
417 B
Plaintext
[configuration]
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entry_symbol = "godot_box3d_main"
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compatibility_minimum = "4.3"
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reloadable = true
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[libraries]
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linux.debug.x86_64 = "res://bin/libgodot-box3d.so"
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linux.release.x86_64 = "res://bin/libgodot-box3d.so"
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windows.debug.x86_64 = "res://bin/godot-box3d.dll"
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windows.release.x86_64 = "res://bin/godot-box3d.dll"
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macos.debug = "res://bin/libgodot-box3d.dylib"
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macos.release = "res://bin/libgodot-box3d.dylib"
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