Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
84 lines
1.6 KiB
C++
84 lines
1.6 KiB
C++
#include "pch.h"
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#include "nudge.h"
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#include "pb.h"
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#include "render.h"
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#include "TBall.h"
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#include "timer.h"
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#include "TPinballTable.h"
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int nudge::nudged_left;
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int nudge::nudged_right;
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int nudge::nudged_up;
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int nudge::timer;
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float nudge::nudge_count;
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void nudge::un_nudge_right(int timerId, void* caller)
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{
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if (nudged_right)
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_nudge(-2.0, -1.0);
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nudged_right = 0;
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}
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void nudge::un_nudge_left(int timerId, void* caller)
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{
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if (nudged_left)
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_nudge(2.0, -1.0);
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nudged_left = 0;
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}
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void nudge::un_nudge_up(int timerId, void* caller)
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{
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if (nudged_up)
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_nudge(0.0, -1.0);
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nudged_up = 0;
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}
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void nudge::nudge_right()
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{
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_nudge(2.0, 1.0);
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if (timer)
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timer::kill(timer);
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timer = timer::set(0.4f, nullptr, un_nudge_right);
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nudged_right = 1;
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}
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void nudge::nudge_left()
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{
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_nudge(-2.0, 1.0);
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if (timer)
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timer::kill(timer);
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timer = timer::set(0.4f, nullptr, un_nudge_left);
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nudged_left = 1;
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}
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void nudge::nudge_up()
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{
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_nudge(0.0, 1.0);
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if (timer)
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timer::kill(timer);
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timer = timer::set(0.4f, nullptr, un_nudge_up);
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nudged_up = 1;
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}
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void nudge::_nudge(float xDiff, float yDiff)
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{
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vector2 accelMod;
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accelMod.X = xDiff * 0.5f;
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accelMod.Y = yDiff * 0.5f;
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for (auto ball : pb::MainTable->BallList)
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{
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if (ball->ActiveFlag && !ball->CollisionComp)
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{
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ball->Direction.X = ball->Direction.X * ball->Speed;
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ball->Direction.Y = ball->Direction.Y * ball->Speed;
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maths::vector_add(ball->Direction, accelMod);
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ball->Speed = maths::normalize_2d(ball->Direction);
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}
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}
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render::shift(static_cast<int>(floor(xDiff + 0.5f)), static_cast<int>(floor(0.5f - yDiff)));
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}
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