Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
16 lines
346 B
C++
16 lines
346 B
C++
#pragma once
|
|
#include "TCollisionComponent.h"
|
|
|
|
class TLine;
|
|
|
|
class TOneway : public TCollisionComponent
|
|
{
|
|
public:
|
|
TOneway(TPinballTable* table, int groupIndex);
|
|
~TOneway() override = default;
|
|
void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
|
|
TEdgeSegment* edge) override;
|
|
|
|
TLine* Line;
|
|
};
|