macrosoft3dpinball/SpaceCadetPinball/TDrain.cpp
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

49 lines
1.1 KiB
C++

#include "pch.h"
#include "TDrain.h"
#include "control.h"
#include "loader.h"
#include "TBall.h"
#include "timer.h"
#include "TPinballTable.h"
TDrain::TDrain(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
{
Timer = 0;
TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
}
int TDrain::Message(MessageCode code, float value)
{
if (code == MessageCode::Reset)
{
if (Timer)
{
timer::kill(Timer);
Timer = 0;
}
PinballTable->BallInDrainFlag = 0;
}
return 0;
}
void TDrain::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge)
{
ball->Disable();
--PinballTable->MultiballCount;
if (PinballTable->MultiballCount <= 0)
{
PinballTable->MultiballCount = 0;
PinballTable->BallInDrainFlag = 1;
Timer = timer::set(TimerTime, this, TimerCallback);
}
control::handler(MessageCode::ControlCollision, this);
}
void TDrain::TimerCallback(int timerId, void* caller)
{
auto drain = static_cast<TDrain*>(caller);
control::handler(MessageCode::ControlTimerExpired, drain);
}