Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than submoduled so local patches are just edits. - CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D override works; brew's SDL2 is arm64-only and universal linking failed. - gitignore original .DAT/.MID assets, which are not ours to redistribute. - CLAUDE.md: build line, upstream deviation, and where game data goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include "pch.h"
|
|
#include "TDrain.h"
|
|
|
|
|
|
#include "control.h"
|
|
#include "loader.h"
|
|
#include "TBall.h"
|
|
#include "timer.h"
|
|
#include "TPinballTable.h"
|
|
|
|
TDrain::TDrain(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
|
{
|
|
Timer = 0;
|
|
TimerTime = *loader::query_float_attribute(groupIndex, 0, 407);
|
|
}
|
|
|
|
int TDrain::Message(MessageCode code, float value)
|
|
{
|
|
if (code == MessageCode::Reset)
|
|
{
|
|
if (Timer)
|
|
{
|
|
timer::kill(Timer);
|
|
Timer = 0;
|
|
}
|
|
PinballTable->BallInDrainFlag = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void TDrain::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance, TEdgeSegment* edge)
|
|
{
|
|
ball->Disable();
|
|
--PinballTable->MultiballCount;
|
|
if (PinballTable->MultiballCount <= 0)
|
|
{
|
|
PinballTable->MultiballCount = 0;
|
|
PinballTable->BallInDrainFlag = 1;
|
|
Timer = timer::set(TimerTime, this, TimerCallback);
|
|
}
|
|
control::handler(MessageCode::ControlCollision, this);
|
|
}
|
|
|
|
void TDrain::TimerCallback(int timerId, void* caller)
|
|
{
|
|
auto drain = static_cast<TDrain*>(caller);
|
|
control::handler(MessageCode::ControlTimerExpired, drain);
|
|
}
|