macrosoft3dpinball/BuildForWindows.ps1
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

20 lines
976 B
PowerShell

#Run this script from Developer Command Prompt for VS *
$artefacts = ".\bin\Release\SpaceCadetPinball.exe", ".\bin\Release\SDL2.dll", ".\bin\Release\SDL2_mixer.dll"
#X86 build
Remove-Item -Path .\build\CMakeCache.txt -ErrorAction SilentlyContinue
cmake -S . -B build -A Win32 -DCMAKE_WIN32_EXECUTABLE:BOOL=1
cmake --build build --config Release
Compress-Archive -Path $artefacts -DestinationPath ".\bin\SpaceCadetPinballx86Win.zip" -Force
#X64 build
Remove-Item -Path .\build\CMakeCache.txt
cmake -S . -B build -A x64 -DCMAKE_WIN32_EXECUTABLE:BOOL=1
cmake --build build --config Release
Compress-Archive -Path $artefacts -DestinationPath ".\bin\SpaceCadetPinballx64Win.zip" -Force
#86 XP build, requires special XP MSVC toolset
Remove-Item -Path .\build\CMakeCache.txt
cmake -S . -B build -A Win32 -DCMAKE_WIN32_EXECUTABLE:BOOL=1 -T v141_xp
cmake --build build --config Release
Compress-Archive -Path $artefacts -DestinationPath ".\bin\SpaceCadetPinballx86WinXP.zip" -Force