macrosoft3dpinball/mingwcc.cmake
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

27 lines
932 B
CMake

set(TOOLCHAIN_PREFIX "x86_64-w64-mingw32")
set(CMAKE_SYSTEM_NAME Windows)
#posix for std::this_thread, might work with just g++
set(CMAKE_CXX_COMPILER "${TOOLCHAIN_PREFIX}-g++-posix")
set(CMAKE_C_COMPILER "${TOOLCHAIN_PREFIX}-gcc")
set(CMAKE_OBJCOPY "${TOOLCHAIN_PREFIX}-objcopy")
set(CMAKE_STRIP "${TOOLCHAIN_PREFIX}-strip")
set(CMAKE_SIZE "${TOOLCHAIN_PREFIX}-size")
set(CMAKE_AR "${TOOLCHAIN_PREFIX}-ar")
set(ASSEMBLER "${TOOLCHAIN_PREFIX}-as")
set(CMAKE_RC_COMPILER "${TOOLCHAIN_PREFIX}-windres")
set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
# adjust the default behavior of the find commands:
# search headers and libraries in the target environment
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
# search programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Add the path to your toolchain version of SDL2
set(SDL2_PATH /usr/${TOOLCHAIN_PREFIX})