macrosoft3dpinball/SpaceCadetPinball/TSound.cpp
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

17 lines
411 B
C++

#include "pch.h"
#include "TSound.h"
#include "loader.h"
TSound::TSound(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, true)
{
visualStruct visual{};
loader::query_visual(groupIndex, 0, &visual);
this->SoundIndex = visual.SoundIndex4;
}
float TSound::Play(TPinballComponent *soundSource, const char* info)
{
return loader::play_sound(this->SoundIndex, soundSource, info);
}