macrosoft3dpinball/SpaceCadetPinball/TFlipper.h
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

23 lines
563 B
C++

#pragma once
#include "TCollisionComponent.h"
class TFlipperEdge;
class TFlipper :
public TCollisionComponent
{
public:
TFlipper(TPinballTable* table, int groupIndex);
~TFlipper() override;
int Message(MessageCode code, float value) override;
void port_draw() override;
void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float distance,
TEdgeSegment* edge) override;
void UpdateSprite();
int GetFlipperStepAngle(float dt, float* dst) const;
void FlipperCollision(float deltaAngle);
int BmpIndex;
TFlipperEdge* FlipperEdge;
};