macrosoft3dpinball/SpaceCadetPinball/Sound.h
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

32 lines
766 B
C++

#pragma once
#include "maths.h"
#include "TPinballComponent.h"
struct ChannelInfo
{
int TimeStamp;
vector2 Position;
};
class Sound
{
public:
static std::vector<ChannelInfo> Channels;
static void Init(bool mixOpen, int channels, bool enableFlag, int volume);
static void Enable(bool enableFlag);
static void Activate();
static void Deactivate();
static void Close();
static void PlaySound(Mix_Chunk* wavePtr, int time, TPinballComponent *soundSource, const char* info);
static Mix_Chunk* LoadWaveFile(const std::string& lpName);
static void FreeSound(Mix_Chunk* wave);
static void SetChannels(int channels);
static void SetVolume(int volume);
private:
static int num_channels;
static bool enabled_flag;
static int Volume;
static bool MixOpen;
};