macrosoft3dpinball/SpaceCadetPinball/EmbeddedData.h
type-two b671975742 Vendor SpaceCadetPinball, build for Apple Silicon
Reverse-engineered reimplementation of 3D Pinball for Windows - Space Cadet
from k4zmu2a/SpaceCadetPinball (MIT), upstream cb9b7b8, vendored rather than
submoduled so local patches are just edits.

- CMakeLists: stop hard-setting CMAKE_OSX_ARCHITECTURES so the documented -D
  override works; brew's SDL2 is arm64-only and universal linking failed.
- gitignore original .DAT/.MID assets, which are not ours to redistribute.
- CLAUDE.md: build line, upstream deviation, and where game data goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-27 19:05:12 +10:00

11 lines
254 B
C++

#pragma once
class EmbeddedData
{
public:
static const char PB_MSGFT_bin_compressed_data_base85[5380 + 1];
static const unsigned int SDL_GameControllerDB_compressed_data[63392 / 4];
static const unsigned int SDL_GameControllerDB_compressed_size;
};